Jayjay's Recent Forum Activity

  • Ohh, that might be because you have to add them to your project first or something along those lines. I forget how to do that at the moment but I'll have a look later for you.

  • 3D/2D shooter platformer.

    That looks awesome I'm guessing it's pre-rendered sprites (that is, if it has animations)?

  • Can you post a screenshot of that situation? It sounds like they are blocking each others line of sight if they are all solid and your line of sight behaviour says to collide with solids.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • As always I defer to ROJOhound for the hard problems..

    but if Python did integrate with Construct arrays, I would believe that it could potentially be a lot faster using the Numpy library which at its core is all C/C++. You can also inline C code inside a Python script using Numpy.

    http://www.scipy.org/PerformancePython

    Excerpt from the site for a speed comparison:

    > Here are some timing results for a 500x500 grid for 100 iterations. Note that we also have a comparison of results of using the slow Python version along with Psyco.
    Type of solution
    Time taken (sec)
    Python (estimate)
    1500.0
    Python + Psyco (estimate)
    1138.0
    Python + NumPy Expression
    29.3
    Blitz
    9.5
    Inline
    4.3
    Fast Inline
    2.3
    Python/Fortran
    2.9
    Pyrex
    2.5
    Matlab (estimate)
    29.0
    Octave (estimate)
    60.0
    Pure C++
    2.16
    
    [/code:29h149ni] 
    
    My guess is right now they are not integrated enough, but I think it would be well worth it to add that support.
    

    Those values show that Pure C++ still processes way faster than any form of Python, so Events are probably still better performance-wise. I say this because once the interpreted command to start the loop begins, Construct is running pure C++ during the loop (at least, that's how I think it works, I haven't had a chance to look at the source yet).

  • Yup, that's possible. I saw a similar cap somewhere using the platform behaviour to do this (as platform behaviour has the conditions "wall on left" and "wall on right")

    Not sure if it's the best way to do it, but I'd do something similar if I was making a platformer.

  • Screen transitions seem to screw up everything, I had to remove them from my game to get it to work

  • Looks cool, I'll try it out sometime. Thanks for sharing Megatronx =]

  • Well, when you use Python, the entire script is interpreted. However, with Construct events your script is running C++ compiled subroutines, which is incredibly fast compared to interpreted languages.

    So with any Python vs Events choices Events will probably win out in performance (unless you are using advanced Python libraries, using different algorithms, or something along those lines).

    Sadly, I haven't tested this out myself yet, so I can't prove it.

  • > There is an issue with 'or'. I think I found the possible reason for it some time ago, and wanted to work on it now that I started helping with Construct Classic development. But I currently don't have a pc, I can't work on it.

    >

    > Here is the link describing the possible issue: http://www.scirra.com/forum/viewtopic.php?f=3&t=7428

    >

    What's weird though, is when following the exact same steps I explain in the (updated) first post, the 'OR' event works, but it will start giving the error message, as soon as You put it into a Group.

    Yup, I noticed that as well. I had OR expressions on my game and they only worked when they weren't in a group.

    Alternate method for OR right now: Have a function and call it in the two (or more) conditions, this prevents copy and paste of actions for each condition

  • If you can get away with using it, try RPG Maker 2003. I was pretty new to it and finished a small RPG for my friends birthday using it in around 3 or 4 weeks. It even had some cool things like casino games

  • If I'm not mistaken, the Dreamcast was the first videogame console to have a screen unit controller. It--and the Dreamcast in general--was ahead of its time and what made it even more incredible was that the screen unit (the VMU) was compact and could be taken out of the controller to play games on the go. I used to enjoy raising my Chao's in Sonic Adventure when I was on the go.

    Yup, it was a shame that Dreamcast came out when the tech wasn't there to support its ideas. Something like that updated to new tech would be...well...WiiU

  • I don't see why people are so mad about this anyway, unless you had playstation plus, people should be happy psn is free. I hate when think they deserve something that they don't, it's even more stupid that some people traded their ps3's. Oh noes! We can't pwn nEWbs in call of duty no mo! It was one month. Not a year.

    It's mostly not about the service being down. It's about people's personal and credit card details being stolen. You wouldn't want people to just walk in and take money from your bank would you? Well, people trusted Sony and they screwed it up. Big time(s).

    Also, the PSN was supposed to come with the price of the PS3, if I paid the extra money with expectations for a free online service that was actually online, I'd be angry too..

    And for developers on PSN, the number of sales lost each minute, let alone in a month, were probably staggering. Companies can die when their games get held back like that

Jayjay's avatar

Jayjay

Member since 18 Mar, 2008

Twitter
Jayjay has 2 followers

Connect with Jayjay

Trophy Case

  • 16-Year Club
  • Email Verified

Progress

17/44
How to earn trophies