Jayjay's Recent Forum Activity

  • [quote:3b7jy5gj]I'll post a cap in a couple days if you would like one.

    Please, I just do not quite understand what you wrote, because I know English very bad.

    Ah, I just tried it. Sadly it doesn't resize the graphics, it only increase the view space.

    However, if you are fine with that and just want the screen to resize properly, then you can try what I did in this cap file:

    http://dl.dropbox.com/u/4714446/ResizeView.cap

    I also discovered this works with or without "Unbounded scrolling" ticked so I would actually recommend that it is not ticked for your game.

  • i heard this thing will not be open source, or the president-like promise about porting it for opengl, to make space for gnu/linux

    Construct 2 already uses OpenGL for the editor, and has plans for exporting OpenGL applications I think (right now it use HTML5, which works great for phone/web). I'm not certain if the editor/runtime stuff will come to Linux but I don't see why it can't.

  • Ah yes, this is the problem I was mentioning that isn't really a bug. To stop it, make boundaries at the edges of the layout that stop the player moving, and also stretch them out to make the boundaries a solid colour (black is probably the usual colour). It'd be good to put these boundaries on a top layer so that nothing goes over them, but also hide & lock the layer while you're working on the game so you can still use the space they take.

    I'll post a cap in a couple days if you would like one.

  • When I put the "unbounded scrolling" in the game there are white bands that interfere with the game. I tried to put the "show more window content" and does not include the "unbounded scrolling" but then the game is stretched. What should I do? Can do for me source code in which there is an implementation of this method?

    The white bands may be intentional, can you put up a screenshot/image of what they look like please?

  • It's not a bug, if you tick "unbounded scrolling" in the layout and change the resizing mode to "show more window content" in the application properties, it will prevent everything looking stretched (this will introduce black borders and increase the view size however).

    Either that, or disable manual resizing/the full screen button, and have options for setting the screen size to the exact resolutions you want inside your game, followed by some events to set the screen to those resolutions.

  • Had a look at a video of it (

    ), I like the graphic style(s?) of it quite a bit but I couldn't tell if the cartoon itself was any good

  • >

    > > Light object can do things Sprite can't. If I remember correctly, Sprite doesn't work with Shadow Caster.

    > >

    >

    > I thought the light object was the source, and a sprite must have the shadow caster behavior to create shadows

    >

    This thread about the same thing was created recently:

    Yeah, I had suggested the same solution to that problem as well.

    Here is a cap I made to show how to use a sprite to graphically represent a light object: http://dl.dropbox.com/u/4714446/LightWithASprite.cap

    As shown, the resizing of the light requires recalculation of shadow depth each tick. To support multiple/dynamic lights, you can use a circular sprite that further surrounds the each light to check for collisions. If an object is in that circle, then it recieves its shadow from that light (this does create a limit of one light acting on an object at a given time, but should be able to be counteracted by using fake "baked" shadowmaps and lighting for static map objects).

  • How did you make it so people can mod it?

    Using INI files

    Although, someone did post a tutorial on encrypting them if you want to. Check the "tutorials list" post.

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  • Light object can do things Sprite can't. If I remember correctly, Sprite doesn't work with Shadow Caster.

    I thought the light object was the source, and a sprite must have the shadow caster behavior to create shadows

  • Construct 2 exports to HTML5, it's not as finished as Construct Classic, but it's getting better with each update. It might be able to do what you want

  • I really like zombies, so I've been working on a small fangame that takes bits from most zombie games I've played before (Survival Crisis Z, CoD Zombies, Dead Rising, Left 4 Dead 2, Garrys Mod Zombies) and brings them together. So far you can mod the graphics, sound/music, and maps of the game, but I plan to add campaigns in as well. Work is slow as I am just finishing my school exams but I hopefully will release the beta by July

  • Yes, but not channels.

    Ahhh, ok. Does this plugin also support time scaling?

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Jayjay

Member since 18 Mar, 2008

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