Jayjay's Recent Forum Activity

  • If I add a resource, a soundfile for example, construct is loading the soundfile, from the directory from where I imported the file. If I delete or rename it, construct will crash.

    Thats is what happened to me...

    Construct needed still the original soundfile to play it, it didn't imported the soundfile into the project or the .exe.

    Not sure why it isn't working right, can you upload a cap/zip file for me to check it out?

  • Lots of programs go for a sort of 2D flowchart view. I never liked it. Moving things around in 2D takes up way too much screen real estate. Lots of other programs do it that way as well (e.g. Unity's new PlayMaker thing, and Scratch and its derivatives like Google Android App Maker and Stencyl), so I don't think Construct has anything to gain by doing that.

    I agree with this, I guess for some users it'd be nice as a side feature. But if I had to use flow charts to design my game, I'd get really annoyed with the extra delay and clutter they have.

  • Do you know how to make a playlist?

    In XAudio2? Sadly I don't think it's possible. However, if you know the exact length of each song you can make a hard-coded one I think.

    In my game I just have it change to a random song when the player presses the M key.

  • If you add a resource, the music file is still required. So it isn't hidden for other users?^^

    The music file is extracted to a temporary file I think (still possible to get, but much harder to find). To play the sound use "Play from resource" on XAudio2 instead.

  • Wow, that's really odd, on my pc, the midi file changes volume correctly yet mp3 files do not

  • Sounds and musics can be included as resources. Other files can also be hidden using the Resource Plugin I think. As for file renaming, I've only tried renaming the extension of an INI (that works fine).

  • Glad to hear =]

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  • Is using the physics behaviour an option?

    Otherwise, try an always statement with a condition like "Spear.Angle < [DownAngle, probably 90]" and action "rotate Spear 1 degree clockwise"

  • I would say that the volume not working for midi's is odd, but I'm more surprised that it does for mp3's

  • I posted a problem that might not be able to be solved earlier, so I took another alternative I thought would work. Here?s the problem:

    I decided to go for the wrap effect in order to simulate an enless space... problem is... enemy objects in my game all have physics behaviour. After the player wraps, enemies stop following it.

    Is there a way to simulate it so the enemies follow the player through the wrap?

    Maybe have a state "FollowingPlayer" that keeps them going in the same direction when they don't see the player anymore and the player just warped. Then when they get through the warp and see the player again set the state back to "Normal".

    Otherwise I'd recomend creating an invisible object where the player warps from, that attracts the enemies to it. Then you can just destroy it after it has been on the map for a certain amount of time.

  • Wow, that's awesome. I wonder what other formats are supported as well

  • toy boat, toy boat, tow boat?

    reminds me of "unique newyork"

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Jayjay

Member since 18 Mar, 2008

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