Jayjay's Recent Forum Activity

  • That's alot of nested for loops you use there. I'm not sure but I think they'd work better as actual sub-events for each loop rather than all being in the same one.

    Edit: Also, that Repeat 2 times event is triggered every tick. This means in 2 ticks it will perform those actions 4 times. Maybe add a trigger once to the top of the conditions for that, or have it as a function called once (and then on called > repeat 2 times).

  • C2 doesn't do any 3D at the moment. This may change if a WebGL exporter is made, but for now you can only create 2D sprites from your 3D models (using your 3d modeller).

  • You could calculate the ratio of X to O's in a single line, then expand accordingly. Then do this for every line.

    eg: 4:1 then divide the new line size by 5. 4* that are X, 1* that are O.

  • Any word on if this is going to require internet connection for most functions?

    Looks like it, the page says this "Keep enjoying Carbyn offline and auto-sync when connected"

  • Maybe try picking the nearest solid object, and calculating the angle difference between it and your character object (eg: GravAngle).

    Then move your object at your chosen speed (eg: GravSpeed) towards this angle:

    X = Character.X + GravSpeed * Cos(GravAngle - 90)

    Y = Character.Y + GravSpeed * Sin(GravAngle - 90)

    Might need some tinkering for calculating the angle difference, and whether or not the - 90 is required though (as this is used to move at the angle an object is facing).

  • Why not go in the application properties and disable the window edges, then make the "window" the size of the whole screen?

  • Very cool, thanks for this Chrisbrobs =]

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  • It probably is, but you can still do something like that just using events. This shows what you want.

  • Ah, that could be it. Although I don't understand why it says it's a virus. Might be because it notices the other files aren't present.

  • Very cool, I remember when you showed the first version. Are you planning on releasing them someday? =]

  • Does he run a different OS version, or architecture (32bit/64bit)?

  • There's GameDevelop, which exports to Linux, which usually ends up having a distribution on every computer ever made. Check that out here.

    Edit: Or, there's C2, which will eventually have more exporters, and hopefully a whole SDK for making exporters. Thus, C2 will be able to export to any device someone writes an exporter for =]

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Jayjay

Member since 18 Mar, 2008

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