Jayjay's Recent Forum Activity

  • This looks great =] I think starting from scratch may benefit just so you can know exactly what you're doing, rather than trying to re-learn the code.

    Either way, I'd love to see this finished =D

  • I think a trick you can use is to store the time 5 seconds (so you don't need to know when the browser is stopped), then when the game resumes and the time saved is greater than 5 seconds, you can speed things up to how they would be if the game kept running.

    Although, this would only be good for sim and RTS games probably.

  • Interesting that XNA and Apple iOS both have the same developer fee, but one releases for Phone/Console/PC, while the other is just mobile devices...

  • Levels will be loaded in a similar manner to how the weapons are loaded, using the string manipulator as that is the simplest way I know of. I have tried it before and it works great. So yes, a bit customizable.

    I haven't made any restart button yet.

    Another thing that will be fixed is getting the boomers to run only for a short distance, and maybe lower the max speed of the regular zombies. It's very hard to escape them.

    Perhaps adding a little green to the blood as well.

    Awesome, looking forward to where this goes =]

  • Very cool zombie shooter. I felt the zombies were a bit too smart sometimes, but I guess guns do make alot of noise.

    Anyway, I really like the gibs, but would love for an easier way to restart the level. Are custom levels also planned too? =D

  • Really? Sweet. That I did not know. I was aware GM was made in Delphi (because I've hacked the crap out of it)     <img src="smileys/smiley23.gif" border="0" align="middle" />

    Construct Classic is also programmed in C++, with Visual Studio 2005.

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  • I've seen it before but it looked like the learning curve of the tool was pretty steep when I already knew how to use Construct Classic. The LUA scripting is nice, but otherwise it seems to match up with CC.

    It's definitely possible to have those features in Construct 2 though, as it was also written in C++, and will eventually have other exporters (possibly OpenGL).

  • Have a collision mask a moderate distance around the player object, if any of the other objects overlap it do a for loop of those objects only. That means that even if a level has 100 objects, it may only pick 5 of them.

    However, if none of the objects overlap that object then a full for loop is probably needed =/

  • Well, I'm kind of a person who see's conspiracys in all things.

    I do to sometimes, but after spending 3 or more years following Ashely & co, I trust them to do whats best for both them and all of the community.

  • Exactly what I did. It is a global object, and it is on the main menu layout. I have the event: (Trigger Once): Audiere: Load Music (filename) as "Alias"

    It is set to repeat on a constant loop at 75% volume. But everytime I go back to the main menu from any other it restarts, i dont want that to happen

    Hmm, in that case, have a layout before the main menu that starts the music, then never return to it again.

    So on this layout it just starts the music, then transfers to the menu.

  • Will people who have "the mark" be better treated than those without?

    The medal you get when buying C2 is sort of like the star the jews got by the nazis, except this time those without the mark are being targeted.

    I can not help but feel that this was the soul purpose of the medal itself.

    How so? I don't feel any discrimination going on. The medal is just to signal that they are part of what is going to make C2 so great.

  • Yeah I could see that making sense. The only thing I gotta figure out now is to make it not start over when i go back to the main menu. I just want the song on a constant global loop.

    Try making your sound object global (rather than including it on every layout) and only start playing it on the first layout/if its not already playing.

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Jayjay

Member since 18 Mar, 2008

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