Jayjay's Recent Forum Activity

  • Last words. After spending years in klick%play (or click&create - depends on the country), MMF, MMF2 and almost two hours in GM i can say CC and C2 are two best things that could happen for amatour game developer.

    This.

    But yeah, C2 is going to have more exporters, once HTML5 is done. Not only that, there will be an exporter sdk to make your own. You could have C2 export to the T-81 Calculator if you spent the (huge amounts of) time.

  • When the ball collides with a solid or wall object, set its angle to

    Ball.Angle + 160 + random(40)

    That will change its direction by 160 to 200 degrees.

    Next use an always event to move it by private variable "Speed"

    X = Ball.X + Speed * Cos(Ball.Angle - 90)

    Y = Ball.Y + Speed * Sin(Ball.Angle - 90)

    Hope that helps!

  • Ok folks I'm back. I had a lot of stuff (bad stuff) going on in my life recently so the last thing I was thinking of is that contest.

    Now that I'm single again, I'll take the time to check out what's been going on with Scirra (the website changed and *WHHAATT* there are limitations on the free version of C2), etc.

    So tonight I'm getting drunk, but tomorrow I'll post the rules for the september contest. The contest will take place between Sept. 25 and October 2nd.

    Sorry to hear Djordhan =/

    Looking forward to the contest though.

  • Jayjay I am going to create a fullscreen/window feature.Selecting different resolutions will be very tricky as my dropdown lists works on x and y coordinates.However , I might impliment a feature where you could change the canvas size.

    Maybe have a custom value that lets the user shift all the Y positions of the GUI up. So have a global variable "YShift" of 0, then set all the Y positions of gui to the current-set-value minus YShift.

  • Very cool rock effect. Are there any plans to allow screen size settings? My maximum Y resolution is 768 =/

  • Funny to see those zombie sprites floating around the internet. I made them about 5 years ago for a Gamemaker game.

    Awesome graphics UberLou, pretty cool that they're still circulating =D

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  • Looks cool, going to try this out =D

    Edit: Just played it, awesome game. I was wondering if you had progressive waves at first since the early ones aren't so bad, but then I got rushed and they destroyed everything.

  • CC should handle a bubble sort like this just fine. It should also handle a large (100+) number of entries without slowdown. Maybe use 2 seperate array objects if you'd like to keep hsnumb and hsname seperate.

    If you'd like I'll make a cap of this for you.

  • I think even

    .animframe + 1

    will work when you have the object picked in the condition.

  • What graphics card are you using?

  • Thanks I guess thats the only way it can be done.

    It's not the only way, if you want to do it in a single action (and have a set amount of tokens in the string), you can use this inefficient method:

    Text = GetToken(text, 1, seperator) + ... + "NewItem" + seperator + GetToken(text, 6, seperator) + ...

  • Ooo name change? This is getting more awesome each time =D Also, I figured out the controls (I was left clicking menu's instead of right clicking). Works great DravenX.

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Jayjay

Member since 18 Mar, 2008

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