Jayjay's Recent Forum Activity

  • I Had Hope is a top-down zombie game in development by myself and my friend Bioked since December 2010.

    Having decided to make a new and better engine for the game, we have released the current version and source publicly.

    Sadly, we will not be updating this branch of I Had Hope anymore, but feel free to suggest features that may make it into the next engine!

    Download the game and source free from our website!

    Edit Game.dcd in Notepad (drag it into an open notepad window) to raise your difficulty to something more challenging!

    A few notable features, all in the source to show how it was done:

    -External map loading, everything in a map is loaded on startup!

    -External graphics loading, nearly all in-game graphics can be modded

    -Many weapons and powerups, as well as weapon switching similar to COD

    -Movable and static barricades which can be destroyed and repaired

    -Achievements and unlocks per player profile

    -Combo system

    -Zombie Rush, random missions to kill a lot of fast spawning zombies or lose by dying/taking too long

    -Special flame-trail zombies

    -Variable strength throwing of flares and grenades

    -Xbox360 controller support

    -MOD and MP3 playback

    -Melee attacks similar to Left4Dead push-backs

    -Title screen intro slides

    Here are some screenshots of the game:

    <img src="https://dl.dropbox.com/u/4714446/IHH/SShots/IHH1.PNG" border="0">

    <img src="https://dl.dropbox.com/u/4714446/IHH/SShots/IHH4.PNG" border="0">

    <img src="https://dl.dropbox.com/u/4714446/IHH/SShots/IHH5.PNG" border="0">

    <img src="https://dl.dropbox.com/u/4714446/IHH/SShots/IHH9.PNG" border="0">

    <img src="https://dl.dropbox.com/u/4714446/IHH/SShots/IHH12.PNG" border="0">

    Finally, you can follow the games development on our Facebook page, Bioked's Twitter, and My Twitter

    Edit: Uploaded some game footage from the Alpha version

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  • Heh no problem Adriel =]

  • No problem adriel0000! If you're looking for a guide on Construct Classic I've also written a book here: http://www.packtpub.com/scirra-construct-game-development-beginners-guide/book

  • Add the condition "Is on Ground" to the jump event, it's under Jugador2 tab "PlatformMovement"

  • adriel0000 Here, I've created another example file: Ejemplo2

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  • No problem, hope it works out =]

  • Hi adriel0000, it looks like your best method would be to replace the Physics behavior of Player 2 with the platform behavior.

  • Sorry adriel0000 I do not speak spanish, only English and a tiny bit of French.

    Here's what Google Translate has to say: Wow, thank you, thank you very much. However player movement i 2 is a bit unrealistic compared to that of player 1, you know how to improve it?

    An easy way would be to remove physics behaviors entirely and just use the platform movement for the player 2 object. You can still set X and Y components of motion and add jumping while using a 360 controller, you just need to do it from events.

    Would you like an example of that?

  • Ah glad to hear it worked out in the end ninefingers, I was wondering if my method would look alright.

  • I'm not sure if you want to use the Physics behavior here, however:

    -Because the Player 2 object has the physics behavior, the platforms must have the physics behavior to collide as well (and must be set as immovable and non-rotating)

    -This is fixed with a work-around where physics is disabled, the object moved, and then physics is enabled again

    -Move at exactly 180 degrees to move left

    Here's the cap: Ejemplo fixed

  • Ah, then if you can do "Move at angle" for the box being pushed try this angle:

    "angle(Player.X, Player.Y, Box.X, Box.Y) * -1)"

    and move at this speed:

    "<whatever player speed is> + 1"

    Might need to remove the * -1 bit above to get the right angle value, but I think what I put is correct.

  • Unfortunately that URL is truncated so we can't get to it from that link.

    Are you trying to make a diagram? If so I found Creately to be nice, but this one also looks good Diagramly

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Jayjay

Member since 18 Mar, 2008

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