Jayjay's Recent Forum Activity

  • Hi MrMiller, here's the code as text for going left (you have an older version of Construct than R2).

    + Sprite2: X Less than 364

    -> System: Scroll to X (1280/2) + (Sprite2.X - 364)

    You can also prevent the white space by deleting the Y scrolling event, then the camera will only scroll horizontally

  • Hi TunaUppercut, I've given it a try with a blank cap. If you need me to explain any parts I will re-upload with comments as well as say it here.

    I think you'll like this method of Wall Jumping

  • Hi MrMiller, are controls 1 to 4 all that needs to happen? I still can't quite figure out what's going on with this too clearly, but I should be able to make those 4 rules work for you in a blank cap.

  • damainman Ah that is awesome =D I think the Bubble Bobble style burping would sound better, less of a sharp noise.

  • For 3D games, I found Blitz3D to be the easiest language to come to grips with. I've still not found a good click-and-create tool for 3D, but I don't expect one to come soon either.

    If you can get a copy of Blitz3D, you might find the programming just easy enough to get what you want out of it.

  • Yeah, I realized that was breaking a game I was working on as well. But now that I know how Global works, it's pretty awesome =D

  • Ahh I see, oops! Yeah, at least it's a feature built-in in C2 now =]

  • Hmm, and "Before Drawing" gets nothing right?

  • That example by tulamide is in Construct Classic Kobusvdwalt

  • Have you set any of the objects with the "Global" property? If so then they are not destroyed and re-created automatically when switching layouts.

  • I'd just design the menu on the first layout as global objects in their own layer on each layout. Then you can show/hide the layer whenever you want menu options to work by importing a global event sheet for them.

    Maybe also use a global variable to decide when to show/hide the menu and how it functions.

    Using the menu's code, you can change the text/animation frame of each menu option

    Edit: Ah, the menu objects need only be placed on the first layout, other layouts just need the additional "Menu" layer in them at the top of the stack.

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  • Actually, we already do. Anyone with a green name is a forum moderator, and only Ashley and Tom are developers of Construct 2. However, I think most people who are forum moderators ended up helping in the Construct Classic developments.

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Jayjay

Member since 18 Mar, 2008

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