Jayjay's Recent Forum Activity

  • No problem MrMiller, glad to help =]

  • Unfortunately you're in the open topic section.

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  • It does still follow the Y co-ordinate of the Red square I believe, and the reason it is not showing on screen is because the X position is constantly 1256.

    Replace 1256 with: 1256 + (Sprite2.X - 364)

    Glad to see the white space is okay though, I had worried about that. In that case do you only want white space on the top? Change the condition 1280/2 to 720/2. Or, if you want the white space on all sides change the whole condition to Always.

  • If you don't minify the Javascript, I think you can edit it on export, then just minify it with a third party tool later on.

  • Maybe enable "Use mouse as touch" in the properties if you havent. could be the browser is trying to act as a computer rather than an app.

  • For issue 1 it sounds like the paddle is being pushed out of the wall objects (are both marked as solid?). To fix that you can force the paddle to instead try to move towards Touch.X by adding a horizontal speed to it depending if Touch.X is greater or lesser than Paddle.X.

    No idea why issue 2 occurs though =/

  • Not quite sure where DomTop is set, can you explain a little bit more about the gameplay for me?

  • Pretty cool, it turned out to be more difficult than I expected! Only thing I found is that after the first game over the music stopped, the second game over made it come back though <img src="smileys/smiley17.gif" border="0" align="middle" />

  • If you want the stats to stay between levels, you should make it global or store it in web storage (but if a player declines web storage, it wont save anyway).

    Otherwise, give the variable to the ship sprite (unless you change sprite objects when ships are upgraded)

  • Not sure if you're using tiled background for the slope, but if not then the Angled box collision mode works for Sprites.

    Not sure how to make them smooth though, you may need to edit the collision mask of the player sprite to round the bottom edge of it if you go for a non-circular collision object/player graphic.

  • Hmm, RTS is pretty intensive for going around other moving objects, maybe add the Custom Movement behavior and add "Push out of object" actions.

    Second one might need the cap to understand. Can you delete all unrelated events if you'd like not to release the full cap?

  • Should they stay perfectly overlapping when zoomed? Otherwise I have the offset issue even at 1600x900 <img src="smileys/smiley5.gif" border="0" align="middle" />

    Edit: Windows 7 64bit

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Jayjay

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