Jayjay's Recent Forum Activity

  • No problem NotionGames, the method of this one works on the ZIndex (which one is in front) of the level icons.

    If you'd need something with paths like traditional mario then the easiest way would be to use built-in paths rather than loading them from a file.

    If you'd like I can try to have an example of that up here sometime.

  • NotionGames Hi again, sorry this took so long but here's a basic Mario overworld type example. It mainly shows how to go to a layout by name.

    Mario Overworld Basic Example

  • New sample of the book on PacktPub's website, read some of the color eBook here in color!

  • Maybe attach invisible detector sprites to each of the four sides of the sprite using image points. Then check which detector sprites overlap a tiled background to find where to go.

    I can give this a try later this week if you'd like an example.

  • You could try having an invisible "hitbox" for the player, and give that the platform behavior while positioning the bone object to it.

    Objects don't add too much processing usage to a game when they aren't rendered, most games are bottleneck'd by graphical stuff.

  • I think two words is the average length for game names eg:

    Team Fortress

    Unreal Tournament

    Happy Wheels

    Dead Island

    Heavy Rain

    Dead Space

    Killing Floor

    Mirrors Edge

    But there are games that have three words which are pretty well known eg:

    Super Meat Boy

    Super Mario Bros

    Rainbow Six: Vegas

    Worms World Party

    And Yet It Moves is four, but definitely try to keep it shorter than "Sonic and SEGA All Stars Racing with Banjo Kazooie"

  • Pumpkin_head Thanks very much! I hope you enjoy it and will be happy to help if you want to discuss any parts of it =]

  • I've found that using families + the LOS object seems to really glitch things up.

    In my game I made a LOS system from scratch (since it's one-player, I was able to have a sprite for each zombie that was invisble and the width of the zombie. The sprite then stretched all the way to the player and if the zombie was less than X pixels away from the player and its LOS sprite didn't overlap a solid object, it could see the player. I also did some math to make sure that the zombie was facing the general angle of the player)

  • geniusrko, ah I see, I hoped it was just a shipping issue.. Hmm, perhaps if you have a central bank they can do electronic payments.

  • tulamide thanks, that's a nice way of doing it too!

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  • You may be able to get the eBook Geniusrko, it comes in full color and supports different formats like PDF (PC format), epub (usual eBook format), and mobi (Amazon/Kindle format)

  • Glad to help Genuisrko =]

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Jayjay

Member since 18 Mar, 2008

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