ranma's Recent Forum Activity

  • i guess he's just testing. or c2 skyrim maybe? ;)

  • http://www.scirra.com/tutorials/37/beginners-guide-to-construct-2

    seriously? :)

    i hope this will be still considered as bug report not devastation, just wanted to make it visible as clearly noone gives a damn about this problem for a couple of months...

    cheers

  • http://dl.dropbox.com/u/59009902/go%20to%20layout%20on%20destroyed.capx

    after 2 seconds should go to layout 2 with five rotated black squares.

  • well this is a logic bug, if you have an event in your event sheet:

    someSprite -> on destroyed -> restartLayout

    and in the same event sheet you have:

    on someCondition -> go to OtherLayout

    when someCondition is met, layout is restarted, but the game should go OtherLayout. what happens is that the game tries to go to OtherLayout, destroys all objects including someSprite, which on destroyed makes game restart current layout, so the game just restarts current layout :)

  • good, great, got it.

    thanks

  • yea, i meant, C2 cant know that im gonna be creating 10 bullets every second, so the real question was does it make sense to create like 50 bullets at start of level and like described reuse them?

  • GC Concurrent freed something something % :)

  • a quick question Ashley as he's the main brain of this operation :)

    when running a phonegap C2 export through eclipse, in logcat i get garbage collector logs almost every second. we all know that gc uses quite a bunch of processor cycles. do you think it's woth my time to make something like sprite pooling in my C2 game? ie. don't destroy bullets, instead hide them / make them inactive and when needed don't create them, but set their position / active / visible again?

    thanks in advance :)

  • hard to explain, so look at the capx:

    http://dl.dropbox.com/u/59009902/sine_bug.capx

    for some reason sine size behavior doesnt take into account the frame aspect ratio, it takes the sprite aspect ratio.

    what should happen is that the circle should remain circle and rectangle should remain rectangle. if you remove the sine behavior, aspect ratios remain ok after frame change through events.

    hope my borked explanation helps :)

    cheers

  • well not really a construct creation, but I actually my first version of this one was created in C2, now it's just HTML with basic canvas for cropping and applying filters to photos.

    to the point, FoodShares is my new cool and simple Android app dedicated to sharing photos of food with your friends (in-app friends and Facebook friends through uploading photos to FB).

    shameless self advertising, but you know, everybody loves a good eat ;)

    thanks for your attention and goodbye :)

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  • +1 would be so happy if this was implemented. right now you can do it using instance variable and making timeout on velocity.

  • ranma: If it weren't free for taking, I wouldn't be posting it here. :)

    great, thanks!

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ranma

Member since 20 Feb, 2008

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