ranma's Recent Forum Activity

  • well i just tried to upload a game and it tells me that my game is using some plugins / behaviors that are not supported. also on the submit page, there is no dictionary object on supported plugins list. is there any way to see which plugin / behavior from my game is not supported?

  • is dictionary object supported? if not is it going to be? if yes, when? :)

    cheers!

  • is there any method using official plugins only to hash something (that can be later checked in php) to prevent cheating in online leaderboars?

    if not could it be added pretty please? :) i'm preparing quite large project to arcade and kongregate, so cheat prevention is the key

  • if you import .ogg and .m4a files, C2 just copies them in to the project without touching them.

    8-O

    didn't know that, that's actually grat news and negates my first request :) thanks!

  • Knifegrinder is right, usually if you encode a mono wav file it will come out half as big as a stereo file anyway, even if the output file is stereo, because the sound data on both channels is the same. So downmixing to mono before importing to C2 should work fine.

    how? 96 kbps is still 96kbps, mono file is not shorter in half. so mono file is same size, just twice as good in quality. hence 96kbps stereo is actually 48kbps per channel, mono is 96 kbps per channel, but still 8 second file encoded with 96kbps quality should weigh 96KB despite being mono right?

  • ok, thanks for answers.

    cheers!

  • that is exactly why i wrote "if it's possible and not time consuming" :)

    right now mass conversion is the only way, but I think it shouldn't be hard to implement it and it would make things easier after exporting.

    thanks for input!

  • pretty please :)

    if it's possible and not time consuming, please add a stereo / mono option for import and 64, 32 qualities. in most cases 96kbps which is a minimum, is more than enough to keep the quality sound in most of samples :)

    thanks in advance

  • ok, on kongregate I got this console error:

    cr.plugins_.Kongregate.prototype.cnds is undefined

    sugames.eu/battleshops/c2runtime.js

    Line 29623

    and on that line in that file is this:

    cr.plugins_.Kongregate.prototype.cnds.OnLogin

    also when removing the on login and on is guest events, when the loader bar gets to the end i get this one:

    uncaught exception: [Exception... "Failure"  nsresult: "0x80004005 (NS_ERROR_FAILURE)"  location: "JS frame :: http://mydomain/c2runtime.js :: <TOP_LEVEL> :: line 1388"  data: no]

    the above happens when published to Kongregate and to html5 website.

    ah yes, the line 1388 is:

    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, img);

    and this may be connected to another error i got in console just before the above one:

    Image corrupt or truncated: http://mydomain/images/loader-sheet0.png

    the loader is of course a sprite in the game. and now the weird part. if i export using png recompression it loads just fine... so... that was my part ;)

    cheers!

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  • cannot read property 'OnLogin' of undefined (same with IsGuest)

    data.js line 6211

    happens in preview, no way to test it on kongregate, but the strange thing is, i have the two kongregate events (onlogin and is guest) in a group that is disabled.

    hope that helps.

  • nope, now I'm not able to do it, so everything works fine.

    what I actually meant I [was] able to edit the tutorial with under 3500 rep.

    anyway, i think the rep needed to edit every tutorial set to 5000 is a good move. im glad it was raised.

    cheers

  • well this feature was reported some time ago and as zsangerous said many times probably. it's just not clear and it looks like a bug and personally I think this should have been explained already.

    Sorry for editing the first tutorial on the list, I just thought it was a bug and wanted to bring your attention to this bug, which apparently worked like a charm :)

    I have under 3500 rep and am able to edit tutorials, so maybe it's worth looking into it.

    Again sorry for drastic action and thank you very much for clearing it out, no harm meant.

    Cheers.

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ranma

Member since 20 Feb, 2008

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