Rich's Recent Forum Activity

  • Something to note is that layouts don't have the event sheet below them displayed by default; you'd have to expand it. I think the event sheet folder should display every event sheet; so at a glance you can edit one, and not have to find the layout it's attached to. Remember that it's a tree, so anything you don't want to see you don't have to.

    GMG: I agree, I've renamed the folder 'Objects'.

  • "It is clunky"

    It's the fastest and best optimised set of classes for arrays, maps, etc that I know to exist..

    "Method names are often verbose"

    This is a good thing, and in a time when every single - even ten year old - development environments have intellisense, what is the problem? Better to have full names than to shorten them and confuse.

    "Use of methods is rarely intuitive"

    Sometimes I feel inclined to agree with this; I find myself ocassionally looking at documentation for it, but on the whole it's no harder than any other library.

    "..no bounds checking.."

    I'm not sure what to make of this; it seems to be a design decision whether libraries error check, though I'd argue that for the sake of speed and streamlining - as well as programmer control in some instances - that for STL, this is the right way to go (for other libraries it may well not be).

    "Names of methods and classes aren't mainstream"

    Why aren't they? There's no example cited, but the storage classes at least seem to be suitably named.

    "Iterators"

    I used to be a fan of not using iterators, but since I've used them I can see their advantages; they're quicker and more intuitive than looping and looking up via indexes.

    Seems like a load of tosh.

  • Yeah, seeing as Direct-X is such a big platform now they really should be including it in Windows update; it's probably the leading cause of problems end users have with Construct, and although easily remedied, it shouldn't exist.

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  • With that in mind, it should be possible to do more with images in the application runtime, so fairly soon I'll get round to adding some more application controls/objects to make it easy.

  • I don't understand what all this angle stuff is about? They're an integral part of animations; the only way you wouldn't use them is if you're using a behavior like car, maybe platform and a few others. Ones like Grid, 8 direction etc need angles to behave as you'd expect. If I make an RPG and use Grid Behavior, do I want my right direction rotated 90 degrees to my south direction? Or do I want to draw it to look different using angles..

    Then you factor in custom engines or other uses etc, and not using angles only applies to a very specific set of genres or concepts.

  • They've been discussed and will probably be added at some point in the near future.

    However, please don't use this thread to suggest ideas .

  • Why does bold text make it any less readable? It doesn't bunch the pixels or make it any harder.. on the contrary, I turned it off and I found it less easy at a glance to differentiate .

    <img src="http://img8.imageshack.us/img8/1079/blap.png">

  • Image Manipulator is more for, well, changing images in memory, which can then be used by a Sprite or Canvas.

    Image List is explained here: http://apps.sourceforge.net/mediawiki/c ... st_Object; it's used with the List object currently.

    I'd suggest that for now if you want to show images and stuff, it's probably best to use the game runtime, until there's better application controls to do what you want.

  • <img src="http://img14.imageshack.us/img14/6261/37031194.png">

    Currently.

  • The delete checkbox is to delete those timeline entries. You can select one or several items and then delete them with the button.

  • That's usually from a corrupt download or such, try redownloading/using a manager etc.

  • Welcome!

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Rich

Member since 20 Feb, 2008

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