Rich's Recent Forum Activity

  • Hey,

    I think that's a relatively unexplored genre in Construct; but the general concepts of game making in Construct apply, so following some tutorials and such will give you alot of tips. There's been plenty of platforming games made, some involving fighting, so the uploads forum would be a good place to look at some of those (if they can be modded to what you want..)

    I'd use the bone movement behavior - documented on the wiki - for the character; this'll save you countless hours drawing and animating animations, as well as giving you an easy way to add complicated attacks.

    Good luck.

  • I'd wait till the next build, when Python has been fixed, and uses the latest version.

  • A wise idea.

  • I believe it does - without checking as I don't have Construct to hand here - save with a DX updater, however, I am not sure if it upgrades to the latest version the runtime used, as it was changed since the installer was made. The C++ runtime shouldn't be needed as plugins and the runtime are static linked.

    I'll check this out later today to be sure.

  • The HTTP object can handle multipart uploads, which any standard ASP/PHP script can support.

  • Something to note is that the resource tab will soon be gone, implemented into the project bar. It was a little redundant and space filling.

    Also, you can collapse the ribbon by double clicking it, to gain some room.

  • Well put.. my biggest worry is that people like this may transfer these views onto students; they shouldn't be allowed to teach such crap, even if they don't like STL.

  • It's fairly easy to do with Direct-X, so it depends when we have time to get round to it - or if someone else does.

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  • Better organisation features heavily in the next build; also, the tileset object looks relatively complete from what I saw the other day, though it depends when David has time to finish it.

  • It seems to work OK for me; something to note is the quick access toolbar - for the sake of development (as we change alot of stuff) - is reset every time you install a new build, currently. You may have placed run layout in place of run in this? That's all I can think of.

  • Yeah, that's what I meant; I think they mean that it should check bounds in release/debug and stop a crash/exception, which is totally wrong for a library like this. It should present you with every bug you should have, not hide them.

  • > It's a shame networking in games is so important these days. Playing games with other people should never be done, no one enjoys playing games with friends!

    >

    Was that sarcasm?

    I'd think so .

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Rich

Member since 20 Feb, 2008

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