Rich's Recent Forum Activity

  • Check the project bar. Closing an editor doesn't close an application, for obvious reasons.

  • You can use these tips to control your objects until object folders are implemented.

  • The second screenshot looks cute, haha.

  • Rather nice effect that..

  • If you don't want to use VRAM controls there's no extra things to do.

  • Don't lock unless there's bad behavior occuring bro, peeps might want to follow this up.

  • Yes, provided three conditions:

    You have a dedicated server to run a host on.

    You have programming knowledge to create a scalable server (MMOs would require database interaction with a realtime server (not one created in Construct) and a fast design).

    You have the willpower to see it through .

  • I'd just use a For loop to add the numbers you want to a listbox, then use a random call to get a line, and then delete it.

  • Tick 'unbounded scrolling' in the layout properties.

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  • The one on the wiki is pretty much everything there is to a simple plugin.

    Is there a specific area you are having trouble with?

  • It's fine this is a particularly useful one I use myself a lot.

  • The organisation of gamemaker's interface and workflow is cleaner and better than Construct, IMO. You have sprites, objects and rooms - draw a sprite, assign it to an object, give the object actions and events, put it in a room, and hey presto - a game! Every component of the game is available in an organised tree structure on the left hand side - sprites, objects, rooms, fonts, sounds, backgrounds, timelines, paths and scripts.

    How does that differ from having a layout, and inserting a sprite, then drawing an image into it?

    Everything to do with an application is found in the Project tab on the ribbon, and settings can all be changed in application settings, also. I wouldn't call it 'spread all over the place', though if you do have a good idea on how we can make it more intuitive, we'll definitely consider it.

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Rich

Member since 20 Feb, 2008

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