Rich's Recent Forum Activity

  • A slightly simplified version of doing the TimeScale is..

    • On pause pressed

    + Set TimeScale to 1 - TimeScale

  • It's unlikely we'll tackle it any time soon. It'd probably require another couple of programmers who are more experienced with it to help out.

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  • There's been several builds since the last update, and we're hoping to release 0.99 either in February or early March. This will be the last large update before release candidates, so after 0.99 we're just focusing on bug fixes.

    What's planned for 0.99

    There's several core features we're planning to add for 0.99, which are necessary for large scale projects. The main three are:

    • V-RAM controls: the ability to control when textures are loaded and dumped is highly important in large games. Huge games like the upcoming Terminal Orbit will not run on a lot of graphics cards without the game being able to load/dump textures in a per-layout fashion. 0.99 should introduce the option to decide when textures are loaded, as a layout property, and as system actions for individual object control.
    • Better object organisation: one large issue for large projects currently is that when a lot of objects are added, it can become hard to control them in both the Object Bar and the Event Wizard. 0.99 will introduce the option to group objects into folders, for better control and organisation.
    • Revamped controls system: controls currently are in need of a remake, with several options missing like being able to have multiple players natively, to change controls at runtime, and to support controllers. This will be changed in a redesigned control system, with controller and XBox360 controller support.

    What else we're up to

    We're a little less busy than we were in the last few months, but still very much working in spare pockets of time. One focus of ours is to greatly improve the documentation. Behaviors have been fully documented now, and we're going to work more on objects and on the user interface over the next month.

    What you can do

    As we approach 1.0, the best things that can be done are to help us work on the Wiki, to write a detailed tutorial, or to make templates/example games to help new users. We've had an upsurge in forum activity recently, so there are more new users and support queries. The better the community documentation and examples, the better!

  • Wow.. big error to make .

  • We're going to try and have a revamped control system - supporting standard controllers - for 0.99. However, as Xbox360 controllers are a separate API they will have to be done via a plugin.

  • Mmm, this slows down for me .

  • This is something we'll be adding in Construct 2 (zooming in the event sheet editor, settable colours, etc).

  • 'Play music from resource'?

    That works fine for me .

  • Love the artwork style .

    Please do make a game out of this .

  • They need to be transferred to the new SDK format. Most of them use the old style, which whilst working fine, is rather a mess (as it evolved).

  • Hmm, I guess the initial reason was that deleting event sheets isn't a simple operation (they may be included or linked to layouts), but I guess it could be added with some messagebox prompts.

  • Hahaha just played it. Wicked!

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Rich

Member since 20 Feb, 2008

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