We're going to have a custom collision mask feature for 1.0. This'll be in the Picture Editor, and you can draw it out.
Text rendering is poorish at the mo, but not through our fault.
We've tried alot to get it to look better, but ultimately it looks like the solution may have to wait for the new Direct-X API. We'll try more things before 1.0, though.
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I've added 2 expressions to get the width/height of text to the Text object, for the next build.
We don't have an SVG icon, so it'll take time .
Looks like this cap was made with a version of Construct without stringent checks on where objects get created.
Can you verify how old this file is?
Thanks
We won't remove UID, but its use should be limited once the Pairer object is fully up and running.
I can't think why it wouldn't appear there, but I'll look into it soon..
The auto-hilighting is a good idea, we'll try and do this for more dialogs shortly.
It's a harmless suggestion, which you may as well try.
If nothing else, start a club which runs at lunchtime or something for people who want to take part. You'll be able to put that you taught an amateur game development class in your spare time on your CV. Handy!
You could always bring up the idea with your school head or such, some schools may be willing to do it.
Oh right, well, maybe in a few builds or so. It's not a big priority.
Not yet, it's planned to be editable for 1.0.
Don't know about you guys, but us from the UK, the snow here is incredible!
Member since 20 Feb, 2008