Try to use a heavy Low Pass filter, EQ and reverb on your original sound
spectacular
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Congratulation !
Wish you have a lot of sales!
If your player is moving when the enemy is moving towards him , it's normal that he would not follow him.
You must recalculate the way.
Good example. so cute ^^
nice design and fun gameplay
Amazing artwork !
I hope Microsoft do a better job of audio support in W10 than the complete lack of audio features currently in IE11. Maybe they'll ship W10 with Chrome .
not on the version that I have tested . sorry
Congrats and good luck!
Cocorico ^^
may be using choose() expression and IID of path object
on player is overlapping path(X) -> move to path(X+1)
X is the IID
dude ... you're really vicious
Member since 3 Mar, 2015