linkman2004's Recent Forum Activity

  • Okay, so I put the Hue Tint.fx into Effects folder, run the .cap - the sprite colors aren't changing at all. Must be my PC or something, I don't know :s

    Hmm... I'd suggest checking the events in the CAP file. If there's nothing setting the hue, that's probably the problem.

  • Just fixed it up to where the hue is different for each pixel depending on their original color. I even tested it with your example and it looks exactly like the hue tints you did in PhotoShop. Just redownload it from the main thread.

  • No problem, dfyb.

    deadeye

    Crap, I used the additive shader as a template and I forgot to change the description. The download link now points to a version where that's fixed.

    Mipey

    How is it not working? Hue doesn't effect grayscale images, if that's what you're trying to do. Also, the crash is due to Construct only. It's like that for all effects.

    EDIT: I fixed it up to where the entire image isn't colored the same way. Each pixel's hue now changes based on what color they are originally. Download from the top, or HERE.

  • Tadah! Take a look here. I'll take my billion dollar fee, now.

  • Because of this topic, I decided I would take a crack at making a hue shader. Well, it took me a little time, but I actually managed to do it. It doesn't allow you to alter the saturation or lightness, but it does allow you to change the hue. Here it is(with example CAP):

    Hue Shader(with example)

    Let me know what you think. Also, any chance this could be included in the next Construct build?

  • <img src="http://img27.imageshack.us/img27/1079/buildofrich.png">

  • I hate to say this, but it looks like you saved this in .98.9. I can't load it.

  • So, due to .98.9 being rolled out and then the fixed .98.8 replacing it, some of my CAPs are no longer editable since they were saved in .98.9 by accident. Is there anything that can be done about this, or do I have to wait until .99?

  • 26) Could we also get an update for the progress bar? So that we could set our own graphics for it?

    Say, we wanna have an experience bar or a health bar for enemies. Typically, you'd have a left side of the bar and a right side of the bar - and then you'd have a graphic that'd scale from 0% to 100% or vice versa based on values that are based on what the player does. Could be as simple as a 1px black line that scales form 0% of the bar to 100% based on the exp the player collects.

    Right now, I can't even change the color of the inside bar. That'd be a cool thing to have.

    You could use the tiled background for this. Just have the width set to whatever value you need a bar for.

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  • Here's the remade version.

    Suspension Example

    Man, the fact that I was unknowingly working with .98.9 means I can't work on my game until .99.

  • Crapsicles, I guess I didn't install the latest release over that. I guess I'll have to remake it.

  • I made an example of a car with suspension using the apply spring force action:

    Suspension Example

    It's a little bouncy, but you could probably tweak the spring values until it's better.

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linkman2004

Member since 15 Jan, 2008

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