linkman2004's Recent Forum Activity

  • when you get this to draw wire frame you should implement some perspective by calculating z depth from camera and making appropriate adjustments and i have a question, how are you so awesome? i m just thinking about all the sweet games i could make with this awwwwww, and shrinking the blue point to a pixel looks much nicer, maybe just subdivide your model 2-3 times for now, itl make the shape way more readable,

    I am just naturally awesome.

    Anyways, it appears that there's no real way to speed up wire-frame drawing. When you're having to loop through each vertex three times each each frame, it just gets bogged down. Perspective will hopefully happen at some point, but the math is really a pain in the butt and I'm having trouble with it at the moment.

  • After speed optimizing it, I'll throw the next challenge: make it so that it renders it with PERSPECTIVE >:D

    It's coming, as soon as I can figure up the distance between a vertex and the camera.

  • Peggle > This.

    It needed to be said, sorry. I doo like goo too.

    The Wii version can kiss my behind though.

    Umm... what's wrong with the Wii version?

  • You can use a global variable for the money. Those carry over to all layouts. To add one, go to the "Project" tab on the right and click on your application. Then, on the left, scroll down until you see the section called "Global Variables". You can add them from there.

    And about uploading, you'll have to upoad your game off site and then link to it. I suggest Willhostforfood.com. It's free and offers direct linking to the files.

    Hope that helps.

  • Thanks, everybody.

    Anyways, I managed to rig up a system of drawing lines to the proper vertices, but it's too slow at the moment for anything other than pre-rendering the lines on a button press(like, 1/10th of a FPS). I'm gonna try and speed it up, and probably post a new .CAP tonight.

  • Thanks, deadeye. Anyways, I've got it to where you can load 3D models that have been modified slightly. This version loads a 3D model of an X-Wing that my brother made:

    X-Wing 3D Viewer << Make sure you extract this!

    No wire-frame this time since I can't find a way to make lines drawn between the right points. I'm still working that.

    If anybody has a model they'd like to see in it, just send me a .3DS or .OBJ file and I'll convert it for loading.

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  • Thanks for all of the comments, everybody. I've been working on improving it and making the method more normal, so I might post an update later.

    Lookin good! Now turn it into crysis

    I would if I could man, I would if I could.

  • Pretty good. But you definitely need to fix the thing where the balls always aim for the mouse, even after firing, which you mentioned. Otherwise, it seems to work well.

  • Using a bit of fancy math, I managed to come up with this method for creating wireframe 3D objects using vertices:

    3D Vertex Rotation << Use arrow keys to rotate cylinder.

    It works by giving each vertex a value for the distance to the center of the object, the angle to the center of the object(both angle and distance taken from top view), and then the depth of the vertex(or, more accurately, it's Y position in the model). These are all then taken and run through some fancy maths, along with the X rotation of the camera, and voila! You have a wonderful, rotatable wireframe 3D model.

    If anybody wants they can try and improve the wireframe drawing(currently vertices draw wires to every other vertex), or try and deform sprites to make faces.

    Hope everybody likes it.

  • What's the speed set at? If it's too high the bullets will skip right past things without colliding. 5 or 10 would probably be good speed values.

  • Wow... are they going to name their second kid Cloud?

  • I think it would be useful for the line of sight behavior to have a range option. It would be helpful in the cases where you don't want an enemy to see you from all across the level. Of course, I'd think it would be even cooler if you could have a forward range and a backward range, basically so enemies could detect stuff farther in front of them than behind them. Any chance this could be added?

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linkman2004

Member since 15 Jan, 2008

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