linkman2004's Recent Forum Activity

  • Any chance I could get my hands on the source code for the Keyboard/Mouse plugin? I want to fiddle around with it to see if I could come up with anything for custom controls.

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  • > The electoral college is, quite frankly, retarded. He would have won without it anyways, as you pointed out.

    >

    I don't think it's retarded. The Nazis arguably got in to power due to the proportional-representation system they had, based on the popular vote

    I doubt the Nazis got into power through fair means, so I don't think that's a very good example.

  • Yeah but Barack only got 52% of the popular vote, which has me a little worried about how he's going to be received as President.

    Thank God for the Electoral College.

    The electoral college is, quite frankly, retarded. He would have won without it anyways, as you pointed out.

  • Great and very useful examlple. Can you upload the version with variable map size?

    Thanks. Glad you liked it. That version actually evolved into the map editor in my game, which is actually far to complex and uncommented for an example. I'll modify the one posted here later and post it up.

  • This is actually a pretty cool little game. Good job!

  • I'm not exactly sure how you would accomplish that in 2D, or are you trying to do something with the Wolfenstein 3D engine David made?

  • Do you mean like with a sniper scope? I could post an example of that if that's what you mean.

  • I hope they release a demo at some point(someting publishers rarely do anymore, it seems) so I can check it out. *crosses fingers*

  • Same problem here; it says only admins can edit.

  • Congratulations!

  • Added for next build!

    Awesome! Thanks.

  • I think it would be nice to have the option to set the range of the bullet behavior at runtime. It would be a big help for certain type of bullets but still use the same object. For example, you could have machine gun bullets set to have a short range, but if you want a sniper rifle to have a longer range, you could increase the max distance so it can travel farther. This would make it to where you wouldn't have to create a sniper bullet and a standard bullet and check the collisions for each type. It would be a lot easier.

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linkman2004

Member since 15 Jan, 2008

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