linkman2004's Recent Forum Activity

  • Man, what's with all of the people moving recently?

  • Umm... well, that's quite a distracting graphics glitch. There's not much to comment on on the rest of the game. I died almost immediately on something that seemed to just be flying around on it's own, and the rockets were incredibly slow, so I think you need to fix those.

    Also, you shouldn't start a new topic for new versions. Just post the latest version in the old topic.

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  • I fixed it by moving all of the actions in the "For Each Tank" loop into the action where the tanks are created. The way you had it, each tank's ID was being set to the final LoopIndex(8). Hope that helps.

  • Thanks for the comments again, everybody!

  • <img src="http://i2.photobucket.com/albums/y46/soldjahboy/sig%20images/what.jpg">

    ~Sol

    That's quite possibly the most awesome picture I've ever seen.

    But I think what he means is that for numbers that are calculated to extreme decimal places, you could just use a little function and simplify it into a smaller amount of decimal places. For example, turning 1.2589512684 into 1.26. I think that's what he means, anyways.

  • Okay, so apparently I lied about being unable to speed it up and now I feel stupid. All I had to do was store each face in its own object and give it the locations of the vertices that connect to make the face. Then I send those numbers through the same math I use for rotating the vertices. Boom! Fast wireframe. Although, it's not so fast that I would go ridiculous with it. I wouldn't recommend taking it above 400 vertices/faces or it won't run well for some people. Anyways, here it is:

    Fast Wire-Frame Drawing

    Sorry that there's still no perspective, but I think I'll leave that up to someone else to figure out.

  • Yeah I looked at that to see how you did it a while ago, but i ended up using my own method (albeit quite similar)

    I kinda want to make the Z ordering using families, that way i don't have a huge list of events just dealing with overlapping. Although what you made there still is quite good

    The only drawback with using families is events such as, if Blue is overlapping Blue, i find, using any other picking events and/or action after that tend not to work so well

    Yeah, Z ordering was the only thing I couldn't get done well. I'm still waiting for assigning the Z order as a number so objects with a higher Y value could be above things with a lower Y value.

  • I actually made what essentially amounts to a simple isometric platform engine and posted it here. The thread is right here. It's not actually an isometric viewpoint, but it could be modified fairly easily into an isometric view. Hope this helps.

  • I've already submitted this to the bug tracker(mistakingly saying the problem also effected keyboard input, btw), but I wanted to see if anybody else has this problem. Whenever I use an app object(like a button, list box, etc..) and click on it, mouse clicks will no longer register. Keyboard input still works fine, but the mouse won't register any clicks at all. Here's an example .CAP:

    Broken Mouse Input

    By the way, this was just recently, because this problem didn't happen with previous versions.

  • also editing a clone of a sprite changes the original sprite also. i believe this has something to do with a "invalid texture was referenced" bug because yesterday some time after doing the above construct crashed giving me this error. hope this helps!

    I don't think the invalid texture error is related to that one. I think cloned sprites have always changed with the originals.

  • "Little community" you say? I say I see enormous potential for something great! And of course I will have to learn to use the software before I attempt to make anything. I learned that lesson with Game Maker (those fuckers can DIIIIIIIIIIEEEEEEEEEE). The problem with game maker is that nobody gives a damn about 3d capabilities. No, they want to stick with their Pokemon and s**t fan games, that's fine with me. If they would stop recoding the thing and just focus on extending the 3D capabilities. Seriously!

    Anyway, yeah. I'll definitely be spreading the word about you guys, including adding a news post about you guys on my website, http://www.01chan.org

    ...

    Yes I'm a pathetic looser who owns a *chan. Don't worry though, the users who frequent it are cool. Just let me know if you don't want me to.

    One qestion though, this program does support full 3d, right?

    Welcome. But, sorry, the program doesn't support 3D at all, really. The most it has for 3D is the 3D box object, but that's all it displays... a box. I think somebody said they were working on a 3D plugin a little while ago, though.

  • You could probably just change the jump strength and gravity to something lower. That will make it jump slower, but since there's less gravity, it will also start falling later.

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linkman2004

Member since 15 Jan, 2008

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