I bet there�s a better way of doing this... but it works.
click to shoot.
don't move the mouse after shooting otherwise it tweaks out.
i could have spent a lot more time and figured out how to make actual cannon physics.. but this was all I needed.
Pretty good. But you definitely need to fix the thing where the balls always aim for the mouse, even after firing, which you mentioned. Otherwise, it seems to work well.
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You could store the angle fired at in one of the fired sprites so moving the mouse wouldn't affect it. Also, 'Every 1 ticks' means the same as 'Always'.
yeah i was messing with having another object act as a marker, but it ended up kinda buggy, the variable idea will probably work much better.