How big is it?
And if your not doing so already, why don't you make the buildings smaller and when you go inside you would go too a new layout and you would be in the proper building?
Utilising the bone movement is done entirely visually; you set up the links, joints and animations by clicking/moving the bones .
That sounds awesome
My game freezes and when I close a error message come up about while having millions of iterations.
I re-did my jumping but now the enemey rockets into the sky when he jumps?
http://deta12.com/downloads/construct/E ... v0.3.3.cap
Sorry that's what I meant.
Sorry for stealing the thread, but since I've done that enemy just seems to hop about now.
I'm kinda wanting to do the same thing would it be like?
+GroundDetector not overlapping ground -> Player.Y -1 [/code:b2aakdmf]
Take a guess at mine
You did even bother to get rid of the white background, typical .
Mine represents the nothingness inside me.
Ok now it seems that the enemy goes too far into the ground and I don't know how to fix it?
http://deta12.com/downloads/construct/E ... ntv0.2.cap
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Yea that's the bit I'm talking about. I don't see how I could fix it since my event should of made it go back down again.
Nevermind I found out what was causing it. I'm wondering how I could make the jumping more realistic though?
One bug you might want to fix is that you can never die your health goes into the minuses.
I'm having problem now because he doesn't jump at the last jump. Just floats over the gap.
http://deta12.com/downloads/construct/EnemyMovement.cap
I'll go try that thanks for your help.
Member since 12 Jan, 2008