I'm wondering how I could make my enemy follow paths to follow the player and change the path according to where the player is? For example to know when to jump. It's going to be a side on view.
I might redo it.
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I would but the cap is messed up for me it wouldn't work properly if I made a new level.
No I mean what is the highest thing it could handle for example particles system?
Well what do you think would be the powerful thing you could do in ActionScript?
How simple?
But is it a good language to learn to make games?
Hi, I'm just wondering if ActionScript can handle and do more stuff than Construct because I'm thinking of learning it. Just wondering if it would be a good option?
Thanks.
How is that tedious? Dude, it would take like a handful of events to track your detectors that way.
I must of been thinking of a different way of doing it, So how would I do that then?
That seems a bit tedious plus I don't think my way is the best. Would their be a more optimized way to do it?
Also I'm having a problem with making a button, I have this system if you click the sprite it changes a private variable the problem is there is no way to click it again and do somthing else?
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So is there any other way I could make my enemy detect if the player is near it?
Edit:
Why would someone want all the sprites in the container destroyed if one is destroyed?
Member since 12 Jan, 2008