faggatron's Recent Forum Activity

  • one thing i did think though, surely instead of timedelta you can just have whatever constant you wanted?? - then you could change it whenever...

  • Heh, if you want that put on V-sync and turn off the override...

    I spose, but I meant it would always return that, if you do that, and it lags at all, and you get a drop in fps, timedelta will change. (tbh i dont even care im not gonna use the override anyway lol)

  • ^yeah I assumed that override timedelta would give 1/monitor refresh rate, so like 1/60 if your monitor is 60hz etc

  • oh wow didnt realise you could do that, thats brilliant thanks!

  • brilliant, with that fix I managed to make it work:

    <img src="http://www.quotecats.com/what/yayworking.PNG">

    EDIT: hmm looks like paypal doesnt like my card

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  • heh alright, glad I discovered a bug there then!

    Will it work with only when A's value is 1 and B's is 0? because this is important.

    I just had them both in the same event to show which of both it was picking, as I can't sort it out with the values aswell.

    It's like I need to pick then both in the same event, or at different times in the event...

    it needs to pick the collided ones, then make sure they both have the correct values, I managed it with one value, but not with both.

    something like:

    + B.value('m')=0

    + A (pick) and B (don't pick) overlap

    + A.value('n')=1

    -> A: rotate 10 degrees

    + A.value('n')=1

    + A (don't pick) and B (pick) overlap

    + B.value('m')=0

    -> B: rotate 10 degrees

    so out of the B's with m=0, if one collides with an A, it will unpick all the B's, pick matching A's, then pick the A's out of these with n=1 (and vice versa)

    The problem with that is, you put in B.value('m')=0 first, and then it picks the A's in it's container, so it will only count the collision with the A's in it's container, which I don't want it to count! If you put B.value('m')=0 after, there are no B's picked at all at that point, so it's useless.

    Maybe it's possible with the function object forgetting picking or something???? (I have no idea lol)

    Oh, and I can send you an updated runtime if you're desperate to try this out.

    would be nice

  • ok so new build is out and it has advanced collisions...

    but I still can't make this work

    adding other conditions seems to completely break it still

    I have been trying for a while with no luck and a lot of confusion, and I don't know if it is working as intended as it is just picking both objects in one of the containers, and never the other container...

    Please help!!

  • very nice

  • nice one ashley! was wondering why I coudlnt make particles work in the layout that didnt crash.

    EDIT: Hotfix stops crash, tyvm!!

  • I think I have the same problem as you linkman

    If you manage to fix yours please tell me what you did - I can't be arsed to trial and error delete stuff in my events because there are far too many.

  • Awesome... nice to see find has made an appearance again!!

    I also seem to be getting what linkman described - I'll send you the cap.

  • When I click edit attributes it gives me a list of attributes, then I add my own one, then there is an "Edit attribute" button which just renames it. It doesnt show up in the event editor so I can't actually set them to do anything

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faggatron

Member since 7 Dec, 2007

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