It would be very cool if you could describe a set of points in the object overlaps point condition.
Such as:
sprite2 overlaps X = sprite.right
Y=(sprite.top, sprite.bottom)
so it registers collision for any y in that interval
would be really nice and easy to make sensorless custom movements using this.
EDIT: come to think of it this could potentially be used in a lot of other places too.
like compare: sprite.x = {0,20} would be equivalent to sprite.x>0 and sprite.x<20, if you really wanted to take it extremely far something like, sprite.x={int|0,20} would qualify true when sprite.x was equal to an integer in that interval.