faggatron's Recent Forum Activity

  • I mean there's clearly ways around it, I don't think that would be an improvement, I'd rather have each layout with its own and a bunch of included event sheets, doesn't really matter either way though. Just pointing out sometimes you might want to copy the event sheet with the layout (which you (well, I) can by copying the events heh).

  • Thing is, you won't always want the exact same events or even event sheets in each layout, and if you have say 20 event sheets and 80+ events that might change per layout you don't want to start this from scratch again. When I first realised it didn't copy the event sheet I was a little confused as well.

  • why can't you copy it?

    I think when you clone a layout it should give you an option to copy the events, as I've wanted this before.

    There is a bug where you can't paste events into a blank event sheet, though I keep forgetting to submit this as all you have to do is make a new event (doesn't matter what) and then click it and paste on top of that.

  • I cant reproduce the tiled background bug. Would you be able to tell me the following:

    width and height of the image

    width and height of the tiled background

    x and y of the tiled background

    This will help us reproduce it

    http://www.quotecats.com/what/tilingweirdness.cap

    reproduced in here

  • <img src="http://www.quotecats.com/what/construccct.PNG">

    This is still the thing for me that slows making games down the most, it takes so long to change the affected object (circled in red) if

    1) you have loads of objects,

    2) you have to do it for a lot of events (which you've just copied and pasted or something)

    also if you have loads of objects it even takes ages to change the object circled in blue.

    I think it should be possible to drag these objects onto eachother, copying it

    <img src="http://www.quotecats.com/what/dragdropconst.PNG">

    PLEASE do something about this, it would speed things up so so much.

    (this is also the only reason why MMF's event editor is faster than construct's)

  • why all the australia hate?

    http://www.quotecats.com/what/Woodbourne.JPG

    (just something I madefor the jackie woodbourne forums once)

  • I like the music, what is it?

    its a bit easy at the start and then impossible when you get to about level 5

  • With Ashley out of the picture now is the chance for total domination! Anyone who doesn't post on my topics gets banned for a week...and its a requirement that you include the word 'Australia' and 'awesome' in the posts!...otherwise u get banned...twice!

    Australia eh? do you watch neighbours? it's awesome

  • The sad thing is i want it to fail becouse making a Matter-Maker-Machine is kind of Economy breaker.

    hahaha the solution to world hunger and you're worried about the economy... brilliant

    seriously though, time to party like theres no tomorrow!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Distance works fine for me... you sure you're hotspots are right or something?

    also, the angle goes negative depending on the direction of the object,

    either you can have angles going from 0 to 360 or -180 to 180

    You should be able to just forget about it, any time you'll probably need the angle (trig) it won't matter that it's going negative. Trig functions are periodic which means for example sin(x)=sin(x+360), so it won't actually make a difference to any calculations you have to do with the angle. (unless you want to display it from 0 to 360 or something).

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • man you really need to learn trig !

    set X to .x+speed*cos(angle)

    set Y to .y+speed*sin(angle)

    what you want are actually the sin and cos functions themselves!

    they go from -1 to 1 like the picture above, if you plot X=cosA and Y=sinA for every value of A, it will give you a circle with radius 1.

    so if the angle is 0, (you're going horizontally to the right) cos(angle) gives 1, and sin angle gives 0, so you'll be moving 1 to the right. if angle is 90 (vertical) sin(angle) gives 1, and you're Y will be moving correctly.

    It's tempting to make a trigonometry 101 page for the wiki, though I've been doing it for so long I don't know what it's like for someone who's never learnt it .

    [quote:kgmy9vbb]i was just wondering if this existed already, because i made this all by myself but im sure some 1700's mathematician has already done it lol. so is there a way?

    try some 4000 year old mathematician lol

  • its quite complicated, that angle function is a lifesaver.

    If you haven't learnt trig yet its probably no use proving a formula to you.

    the actual formula is arctan((y2-y1)/(x2-x1)) but it's made more complicated by getting a sign error in different quadrants, so this formula makes it really nice.

    the basic idea is:

    <img src="http://www.quotecats.com/what/trig%20is%20pro.PNG">

    (any excuse to do some maths)

faggatron's avatar

faggatron

Member since 7 Dec, 2007

None one is following faggatron yet!

Trophy Case

  • 16-Year Club

Progress

16/44
How to earn trophies