Arsonide's Recent Forum Activity

  • It is wise to get it off of SVN, in the unlikely event that one of us changes something fundamental.

    https://construct.svn.sourceforge.net/svnroot/construct/

    You'll want to download Tortoise SVN, create a new folder, and check out into that folder. The relevant files will be in the "SDK" folder. When you compile, the results will go into the IDE folder.

  • Awesome. It'll take me a while to put the pack together, but I'll put it together and host it.

  • According to DravenX the Tricolor "effect" was actually just a cap file with some events creating a visual effect. Not an actual *.fx file.

    I am removing it from the list. Just need to hear from Shinkan now.

  • Thanks to tulamide for providing the ChannelToAlpha effect. We're just missing Tricolor and some of Shinkan's effects now. This is shaping up to be quite the pack - I have around 200 effects so far.

  • All effects have been found. Mods please close.

  • Fullscreen should have no effect on the functionality of GWEN. In fact it was originally designed for a fullscreen environment.

  • This version of the Noise plugin is no longer supported. I released a new, more powerful version of Noise about a year ago in a thread titled Noise 2.0.

    I'm not sure why your noise amplitude is off, though, since this plugin is so old I barely remember how I implemented certain things. Apologies.

  • I have emailed a new version to all of you that have already purchased, and updated the PalDrop link for anybody purchasing in the future. I apologize once again for the inconvenience.

  • Well it'd be 4^2, so 16 entries. In the next version I'm going to implement one dimensional grids, and unique grids that only have one point.

    One dimensional grids would be useful for stuff like a list of NPCs, or the planets of a solar system. Unique grids would be like a unique dungeon or very rare items.

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  • Zotged, if the problem occurred on September 4th, then you might be using an older version when I was considering time limiting the demo. I've since chosen not to do that, and the time limiting factors have been removed. However, when I was considering it, the date was September 4th. I apologize for the inconvenience, and can send you the latest copy if you need it.

    I'm still working on an update for the plugin, getting a new job actually programming, so things have been a bit hectic lately. I'll keep you guys posted.

    EDIT: I've looked through the source code, and this oversight is entirely my fault, I'm so sorry. I will be sending an updated version to the email that everybody purchased from either later tonight or early tomorrow.

  • Well I would hope so - this is the forum for the first Construct. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Holy jesus. I just discovered a way to linearize the calculation costs of GridTree.

    Basically, at the moment, GridTree does a lot of looping. Generally the larger your grid, the more looping it's going to do. This can cause some slowdowns in ambitious programs. I found a way to get rid of the loop entirely, so that every calculation GridTree does is nearly instantaneous regardless of how large your grids are. I'll be playing with this method in the coming days, but expect an update.

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Arsonide

Member since 5 Dec, 2007

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