deps's Recent Forum Activity

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  • About optimizations... Is construct sorting objects that share the same texture? It's a lot faster to draw similar things at the same time, so the GPU doesn't have to swap textures all the time.

    ...But I guess you're already doing this, right?

    (Or maybe that's what batching is? I'm not that good at this kind of stuff)

  • This should be possible to do in Python.

    Something like this maybe

    if my_attribs.find("NightVision"):
            # Yay, I'm a cat!
    [/code:1c1wabwq]
  • Lots of nice fixes. Will give it a go. Thanks a lot!

  • There is a System? It didn't show up in that list to the right when I tried to use it so I figured it didn't exist.

    Thanks a lot for the help!

  • It's not possible, is it?

    Been looking through construct for a couple of days now and the closest thing I have found is SpawnObject, but it only creates new objects on a existing objects image points. As far as I understands it.

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  • Great suggestions!

    I want to take the opportunity to also suggest to limit the size of the script window in the event tab. My current project have a huge one. Would be nice if it only, optional for the user of course, showed the first 10 lines of code.

    And the indentation is lost when it is shown in the events. Makes it hard to see what's going on without opening the editor.

  • Works like a charm! Thanks a lot.

  • Hi,

    Got a bit of a problem here and would appreciate some tips on how to continue.

    When the player dies in my little game, I want the game to stop responding to user input. I prevent this by using "player: Start ignoring user input".

    I then want to start a death animation on the player. Haven't checked this part yet.

    Then I want the game to pause for, let's say, 4 seconds.

    Then I want to resume again, reload the map, and start listening to user input again (done, and works just fine).

    So. How do I pause the game for some seconds?

    I tried to add a Start Loop and Stop Loop as subevents to the condition I want to check against, but they don't seem to pause the game at all (tried with 240 loops, (game running at 60fps) and 4000 (if the loop was run once every millisec))

    Cannot find anything else to use either, like a Delay event.

    Have anyone else done this before? Thankful for any help.

  • Hi,

    Trying to power parts of my game with python.

    Got a couple of questions:

    1) How can I create and destroy sprites using Python?

    I want to create some enemies at random places when the player enters a room.

    Would also be useful to know how to remove sprites when they are no longer needed.

    2) How do I control the view from Python? The way I'm doing it now is to save the desired view coordinates to some global vars and then reading them in later in non-python land. It's a bit ugly to do it this way and I would appreciate some help.

  • Some other process is using that port.

    Or you used it earlier and didn't close it. (the game crashed or a script error?)

  • Quick bug report:

    I'm creating a movement for a sprite. In the "New Movement" dialog the description of the different types are sometimes wrong.

    If I select "Ball", I can read about the Bullet movement in the text area below the list. And if I select Bullet, it tells me about the Ball. Looks like most other types have switched descriptions as well.

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deps

Member since 3 Dec, 2007

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