deps's Recent Forum Activity

  • As for Ruby and Lua, please god no. Beauty in language? Are you guys smoking your CS majors?

    I don't have a CS major. But I do smoke.

    The whole idea about easy tools like Construct is that form follows function -- it does what it does and it does it good, effective, and easy.

    Yes!

    But doing it in style counts for a lot too! <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    And it might be a bit easier for people without a programmers background to understand "10.times do print 'Hello' end"

    better than "for i in range(10): <newline here> <some whitespace here> print 'Hello'<another newline>"

    Ok, so what if I'm a bit biased... <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    I should disclose my personal bias by saying that I'm a BASIC programmer and I don't give a crap about "beauty" in the classic programmer's sense -- verbosity makes it much easier for ANYONE to get into programming vs. something that looks like a math problem.

    I have a long history with BASIC. It was what I began with almost 20 years ago, and it's what I use mostly today. BASIC is not a pretty language. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    It's just that I really dislike that whitespace plays such a big role. And I really believe that Ruby is so much easier to read and understand.

    But arguing about this is futile, since Ashley have already decided to go the Python route. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Edit: To not sound like a hypocrite I also request that Scirra's inline python editor provide auto-tabs

    I agree! Syntax highlighting would be nice too.

  • Lua is a great little language too. Very lightweight.

    Easy to add. Doesn't force the programmer to count the spaces and tabs. <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

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  • Hey, looks great and plays beautifully! <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I have two reactions to this announcement...

    1) Yay! Scripting is great! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

    2) Nooooo! Not Python! Can I somehow convince you to switch to Ruby instead? It's much more beautiful to work with.

    Great work anyway! <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Give the Omega drivers a try.

    I don't have a link but a quick google for "ATI Omega" should do the trick.

    They solved some graphical problems for me on my laptop.

  • I get it from time to time. So far I have been able to run it if I restart Construct.

    It seems to be a bug in the "create an EXE file" code, but I'm not one of the developers so what do I know. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Sorry for bringing it a bit off-topic, but it sounds like the question was answered to the thread starters satisfaction. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    How do I create and call functions?

    I cannot find anything inside 0.86.2 that let me define and call them.

    EDIT: nevermind! Found out that you can add a object called function. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> Thanks anyway. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I'm using the same version. Did exactly as you described but I could reopen the empty sprite 12 times without any problems. On the 13th try Construct crashed and I had to close it with ctrl+alt+del.

    No message was shown.

    So I can confirm the bug partially. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hi, got a bit of a problem in my game.

    I have door sprites. And I have keys.

    What I want is to remove (Destroy) the doors if the player have one, or more, keys and collides with the doors.

    Things isn't working as expected. :/

    Events:

    On collision between Player and Door

    (sub event) Player Value 'keys' Greater or equal 1

    Actions for the sub event:

    Player: Subtract 1 from 'keys'

    Door: Destroy

    But the thing is, no matter how many keys the player have, the collision between the player and the door doesn't run the actions.

    I ran the debugger and saw that the player do have a key, so the sub event should fire, but it's like if the collision event isn't firing.

    Just to try things out, I moved the Door: Destroy action to the On collision event, but it still refused to disappear.

    How can this be fixed?

    Thanks for any help.

  • Would be ace if I could add/remove/duplicate/rearrange the frames from inside the sprite editor.

    Would be cool if I could change the name of the sprite inside the editor. Right now I have to create a sprite, draw it, close the sprite editor, and then rename the sprite.

    Apologies if some/all of this is already possible but I haven't found out how to do it.

  • I wonder this too.

    In my current project I have a variable that is checked, and if it is 1, I move the weapon on top of the player every frame.

    It works, but a Sword.Parent( Player ) would be a nice thing to have. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hi,

    I open the SDK vc8 static project and VC++ Express 2008 wants to convert it to its new format. Nothing seems to go wrong during this process.

    When I later build the SDK it bails out with a line like this:

    [quote:1rgjzppk]BSCMAKE: error BK1506 : cannot open file '.\Release\ConstructSDK.sbr': No such file or directory

    I have Construct installed in C:\Program Files\Scirra\Construct

    and the SDK folder (containing the template folders) is at C:\Program Files\Scirra\Construct\SDK

    Did I do something wrong? Why is there a file missing? Where can I find it?

    Thankful for any help.

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deps

Member since 3 Dec, 2007

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