deps's Recent Forum Activity

  • I have the same problem.

    Mailed a .cap to Ashley a couple of weeks ago.

    No temp.exe in the task manager.

  • Nicely done!

    And we need more swedes in here! I started to feel lonely... <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • Never for me.

    My main issue is that the game crashes when I test it. Usually I was able to solve it by restarting Construct, but that doesn't work anymore. <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

    Hopefully, the bugs fixed in 0.9 will solve our issues. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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  • Post the .cap file and someone might be able to help you. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Would be so cool to be able to run (simple) Construct games on my GP2X. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • SDL will be used to replace the DirectX bits, if I understand this correctly, on other platforms.

    And when there is a stable SDL base, it's possible to add OpenGL to it. So Construct is slowly becomming platform independent. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • One nice feature would be to export the event sheet editor to PNG. Would make it easier to display it here.

    Or maybe to export it to an ascii TXT file so we can cut and paste it. With tabs and spaces to indent the events.

    Or maybe both. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • 12000 fps? Yikes! <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • I know C/C++, ruby, python, basic, php, lua and I like to try out new languages for fun.

    I'm not an expert in any of the above languages but given enough time and google I can usually hack together what I want.

  • Just some quick thoughts.

    Remove the keydown checks in the loop. No need to check them again.

    Must agility always be greater or equal to zero? Otherwise you could let key left make agility < 0, and then in the loop just have .X + agility

    If not, you could have a private the_direction variable that you set to 1 or -1 depending on if you press left or right arrow key, and then in the loop use it as so: .X + (agility * the_direction)

  • And what's the problem. Nothing moves?

  • Interesting!

    But are you using OpenGL? Otherwise it might be a problem with rotating/scaling/a lot of sprites on the screen, and pixel shaders. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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deps

Member since 3 Dec, 2007

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