Attan's Recent Forum Activity

  • Well.. eh.. look again.

  • That's only for the platform movement, object overlaps etc. The physics engine uses it's own collision mask which is set in the properties of the physics behavior. Right now you can choose between Bounding box, Ellipse and None.

  • So.. is there any plans to add a perfect collision mask to objects with the physics behavior? You know.. not rectangular or oval, but in the actual shape of the sprite!

  • It would be wonderful with something like:

    Ground is overlapping Explotion

    -Cut Explotion out of Ground

    It would open a whole bunch of doors! Games like Liero, Worms etc. would finaly be possible to make!

  • Seems like a big step to take, but it would be great if it was added some time in the future!

  • Well.. she could at least put a miniskirt on

  • Why is there a hot girl in stead of a hot car? What is her part of the game? I hate angry feminist people, but this is very objectifying, and it's really unmotivated. Usually there is at least a girl posing by a car, but there isn't even a car in those pictures.

  • um.. could you resize that photo please?

    Here is some pictures of me

    <img src="http://photos-f.ak.facebook.com/photos-ak-sf2p/v182/177/24/1085071261/n1085071261_19557_9605.jpg">

    <img src="http://photos-613.ll.facebook.com/photos-ll-sctm/v216/207/62/668628613/n668628613_349944_936.jpg">

    <img src="http://photos-c.ak.facebook.com/photos-ak-sf2p/v194/152/63/567957664/n567957664_610210_9442.jpg">

    <img src="http://photos-b.ak.facebook.com/photos-ak-sf2p/v189/177/24/1085071261/n1085071261_30801_872.jpg">

  • Well.. it took like 20 seconds before he got up, but he didn't faint.

  • This is a video of my friend Birk. An explanation would probably not make it seem more inteligent.

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  • > I looked in to it, but I got stuck handling multiple lights. I'll try have something like that done for 1.0.

    >

    your avatar shows exactly what you mean!

    LoOoL

    Dynamic light FTW! That, and physics collision detection is the major things i'm longing to see right now!

  • To get rid of the infinity loop: Create a value that need to be 0 in order to teleport, is set to one when you teleport, and is set to 0 again when you don't overlap any of the portal.

    To not get stuck in a wall i've temporary changed it so that you klick out the portals wherever you want. I also limited it to just one portal of each color.

    http://www.mediafire.com/?3bmmdxyw1fd

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Attan

Member since 14 Nov, 2007

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