Attan's Recent Forum Activity

  • Right now i have a good reason for needing this in my engine, but that might be cause i don't know how to use the "for" loop. Is it documented somewhere, or can someone explain its use to me? I didn't understand much from the wiki.

  • I have an event looking like this:

    <img src="http://ioj.com/u/get_file.php?id=838417&file=c2ee8i02v933.jpg">

    When i press space, shouldn't the sprite be destroyed? How is this working?

  • Sweet! And one quick question... Does sub events remember picked objects from the original event?

  • Is this supported? If not, is it possible to support?

  • Sweet! I really liked this game! Keep up the good work!

  • Things that are "nice to have" shouldn't really be top priority, but later on I'd like it too!

  • Could you further explain that? I'm also interested in this, but i didn't understand what you said at all...

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  • Speaking of which... PATH BEHAVIOR

    I think someone already suggested this movement, how's the plan of making it ?

    Third'ed. Maybe we should start a new thread about it... or bump an old one.

  • GOD suggestion! Give me!

  • The one thing flags are easier for is that you can "toggle" them, but that could easily be achieved with a simple Else event.

  • Yeah, kind of. I'm working on my AI system, and have now created a way for the bot to see what's around him. For example if the level looks like this <img src="http://ioj.com/u/get_file.php?id=196815&file=l6m2t37jvy93.jpg"> it is translated to the "check area" where it looks like this: <img src="http://ioj.com/u/get_file.php?id=352449&file=b4182mcmiq97.jpg"> There I'm going to put different "malls" for when it should jump or not. For example in this case, if the green area is covered with ground, and the blue area is empty (which it isn't right now, so the jump isn't executed) he would know that he can jump up to something three squares above and one square front, and preform that jump. I think i have a workaround for now. I can check if the malls are overlaping any markers that is not-activated. But i've had this problem before, and i think it would be useful to be able to do it!

  • Is there any way to check if the complete area of an object is covered by another object? For example, If you have an event saying "is BLUE covered by RED" it wouldn't trigger in this scenario; <img src="http://ioj.com/u/get_file.php?id=109390&file=eiv7eigf4osu.jpg"> but it would in this: <img src="http://ioj.com/u/get_file.php?id=190812&file=o84njkzcvi98.jpg">. Is there any way to do something like that?

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Attan

Member since 14 Nov, 2007

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