deadeye's Recent Forum Activity

  • I see you're reading this right now, so be sure to go over my post again, I made a lot of edits you might have missed on the first page load

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  • You need slightly more time to react to the mines. They go off way to friggin fast imo. Or you could start them off slow in lower levels and make them quicker in higher ones. And give them some kind of visual clue as to how much time they have, like a number that counts down or a meter that ticks off notches or something.

    As for the whole falling off the bottom thing, not being able to move forward when you're off the top of the screen is a real pain in the ass. You can get stuck and not be able to advance in the level because the next platform is too far to drop onto. In my opinion, you should do one of two things:

    1. Don't allow falling off the bottom. Just make it instant death, and instant restart of the level. Since falling means you'll probably have to restart anyway, automatically doing it for the player will cut down on frustration.

    2. Every time you fall off the bottom, you lose a star (or maybe all of your stars?). Counter-balance this by allowing the player to move wherever they want to when falling back into the level. Since the goal is to get as many stars as possible, it's a fair trade off because people wouldn't be able to "cheat" to get past a tough part, but they can still at least finish the level. <-- better option imo

    Also, if the player gets rank 3 or 2, have an option on the results screen to "Retry" "Next Level" or "Exit" (to menu). If they get rank 1, obviously it should only say "Next Level" and "Exit." If they blow up from time running out they shouldn't get any ranking results at all, but a fail screen asking to "Retry" or "Exit." And if it were my game, I'd lock levels until you've beaten them once so you can't skip ahead.

    Just a couple ideas there

  • Yes! This movie makes Inception look like Dude Where's My Car. I've seen it four or five times, and each time I see it I notice something I didn't before. It's a great flick. Very hard to follow completely the first time (or even second time) your see it though.

  • I take it your going to tell us what your talking about later?

    What, "these guys" isn't specific enough for you? You're a hard man to please.

  • Merry Christmas

    And yay for holiday dinners. Time to get fat and pass out on the couch while everyone else cleans up

  • I completely missed the release of this game. I guess that's what I get for being gone months at a time.

    But that's okay because I'm playing it now . And it's AWESOME. Good job, guys.

  • The problem is that some of the information is going to be dangerous to some people, and the locations of secure locations should not be released if it puts people in danger, whether they're military or not.

    I would believe the "lives in danger" argument, but I can't see any evidence that this is actually the case. Who's life has been put in danger? Has anyone directly been killed or injured by leaks?

    If I recall correctly, Wikileaks voluntarily redacted the names of informants and operatives that might be put in danger due to the leak, and that at least is to their credit.

    And I'm not terribly familiar with all of the material that has been leaked, but in my opinion the most damning bits of information so far have been that the Saudi King was basically begging the U.S. to attack Iran, and Pakistan has been double-dealing with the Taliban.

    The goal is open, honest and accountable government - a worthy cause. .. even if he's trying to do the right thing for the wrong reasons, he's still trying to do the right thing.

    It is definitely a worthy cause. And I'd be inclined to overlook his personal motives if the recent leak had done anything but kick the hornet's nest. But it seems to me that kicking the hornet's nest is all he's really interested in, and the "worthy cause" is simply a convenient justification for it. Of course I can't know that for certain, it's just the impression I get from the man.

  • I'm all for transparency in government, but what Assange is doing isn't much more than embarrassing to the US. None of the leaks are really all that surprising or earth-shattering, they're just confirmation of policies and opinions that are already pretty much common knowledge. It's surprising to me that he'd risk his safety and freedom over what is, relatively speaking, pretty insignificant stuff.

    It's also not surprising in the least that the rape charges against him were reinstated after the recent leak, when they had previously been dropped. The US and other governments affected are going to want to get at him any way they can. He should count himself lucky that they're trying "legal" means (I use the word loosely, since the reinstatement of the charges is flimsy at best) rather than finding he's been whisked away to a secret prison somewhere to rot for all eternity without a trial.

    As for the man himself, based on the interviews I've seen of him I find him to be kind of a smug douche, which is a shame. And his motives seem far from pure to me. There's no honor in stirring up trouble for the sake of it, that's just so much anarchist bullshit. I'd be much more inclined to side with Wikileaks if it were headed by a decent man who was actually doing some good, but as it is Assange is just making already tense foreign relations worse.

    And anyone who thinks this will help bring about more government transparency and accountability is fooling themselves. It's going to do just the opposite.

  • silly me.

    Don't take it so personally. It's just that this has been the subject of much contention in the past, and these sorts of threads sometimes get out of hand.

    It's all good, bro.

  • I like the look of those screenshots. You have a really good sense of color.

    But I can't get past the first boss. The left-handed controls and the movement of the character are both conspiring against me.

  • ever heard of a game called Starscape?

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    check from 0:50 (that particles flying from off screen to the center).

    I don't see any giant, 160 frame animations anywhere in this trailer.

    That particle effect is made up of many copies of a couple different smaller smoke-puff sprites. They're being rotated, scaled, and faded. That's all. If that's what you're making, then you should do it the same way they're doing it.

    If you look closely, the individual smoke pieces are not even animated. They're just one frame each.

  • and yes, it has to be that big, and yes it must have 106 frames.

    No, it doesn't. What you are attempting to do is quite literally unreasonable.

    Game designers (both professionals and indies) often have to sacrifice quality in order to fit within technical limitations. What you need to do is redesign your animation so that it won't choke your average video card. If you continue to think that you must make your animation that big, and with that many frames, then you will get nowhere.

    Try to think of an alternate method, because what you're asking for simply can't be done the way you want to do it.

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deadeye

Member since 11 Nov, 2007

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