deadeye's Recent Forum Activity

  • Yep. Another limitation of the physics movement. The physics engine updates before your event sheet runs, so all physics collisions occur before you're even able to test for a sprite collision. So for all intents and purposes, your sprites will never collide. It's a problem that's been brought up before by a few people.

    To get around it, you could make your bricks non-physics objects and code your own collision routine that manually sets your ball's bounce angle and speed. It would take some work, but it could be done. Or you could wait until there's a fix for the physics collision problem. Sucks, I know, but hey... Construct is still just in beta right now so there are limitations.

  • Ah, I see. I was actually wondering if you were after I made my reply. The physics movement doesn't have per-pixel collisions, at least not yet. Your only choices currently are bounding box or ellipse. You should use ellipse for your balls and pegs, since they're round. Curved surfaces, or the slightly curved bricks like in Peggle won't be able to be recreated accurately. You'll have to stick with either circles or rectangles. For now, anyway. But, hey... the nice thing about open source is that someone could come along and add that feature.

  • How do I not have an background or object with out a box collision? I made a curve, yet it still has a box collision. Also, how do I rotate objects in the animation editor.

    Under the sprite properties, set the collision to Per Pixel. I think it's in the Attributes section, but I'm not sure right now (posting from my Wii).

    As for rotations, you can make new angles from the Animations bar, not in the picture editor.

  • There's a bar here in town called Dancin' Bare, I wonder if it has anything to do with this.

  • Thanks for that skin, much nicer <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    No prob <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    CategoryCategory is meant to be called that as far as I can tell, because it's more or less a fresh install and the category pages are called CategoryWiki etc.

    Ah, that makes sense.

  • The default .css for WikkaWiki is ugly as sin. I've customized one of the other WikkaWiki skins if you want to use it. Here's a zip that contains a new wikka.css and the header background image:

    http://www.mediafire.com/?3mmyzmwf3f9

    Also, a bug on the wiki: Clicking the Categories link brings you to a page titled CategoryCategory instead of just plain old Category.

  • Well, here's the thread:

    http://forums.somethingawful.com/showthread.php?threadid=2702477

    I decided to post it in Games after all. I guess we'll see where it goes <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Edit:

    Bah, it slipped off the front page with no replies. Oh well, I can always try again when Construct is closer to 1.0

  • Hi.

    'sup. <img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" />

  • Friend request sent <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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  • What would you use a physics object that doesnt collide with anything for? Wouldn't it just fall off the screen if it had gravity?

    Particle effects. That's the major use. And a lot of particle effects don't use gravity.

    Also, if there were no physics collisions, you could then test for sprite collisions, which would give you the ability to create detectors for your physics objects, or code your own collision routines instead of using the default physics collisions (which aren't conditionable).

    For instance: Make a solid ball that's 32x32, then overlay it with an unsolid ball that's 34x34, give them the same mass, feed them the same velocities, etc. and you have a detector that will follow your ball without lagging behind.

  • As a sidenote, I was thinking of renaming 'Movements' to something like 'Addons' because of this - their scope is not limited to just moving stuff... they're very flexible <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Not to mention things like Selection Box, Drag and Drop, and Wrap aren't really movements so much as functions.

    But anyway, how about "Prefabs?" "Addon" sounds a little too much like "Plugin."

  • Yeah, I think I'd wait until Construct gets a little closer to v1.0 for a Games thread. That's why I figured SH/SC, to get people who are more interested in the coding side. I'll write up a post and see what happens.

    Also, I was browsing through Jeff Tunnell's blog today and I found a link to the Great Games Experiment. It's kind of like MySpace, only for game developers, and without the glitter graphics.

    My profile:

    http://www.greatgamesexperiment.com/user/deadeye

    You should check it out, Ashley. It might be a good way to network with people interested in helping out. And we could start a Construct group.

    Plus I need friends in my list <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad">

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deadeye

Member since 11 Nov, 2007

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