deadeye's Recent Forum Activity

  • Affecting specific instances is useful when you have complicated, automated routines for multiple instances of things (like a gravity routine that affects every enemy). You can do it in MMF by using Spread Value, which is sort of like assigning your own UID's. But with Spread Value you have the advantage of knowing that the UID's go exactly in order from 0 to numOfObjects. This way you can do a loop numOfObjects times, and use a condition of "loopIndex = spreadValue" to manipulate an individual instance. I've actually been trying to come up with a way to do something similar to Spread Values in Construct, because I use them so much in MMF.

    For instance, I made a pachinko-type screen saver in Construct a while back, where physics balls randomly drop through a series of pegs. Occasionally one of the balls would get stuck on a peg, so I made a routine that would "bounce" the screen and set that ball's velocity to something random so that it would shake loose of the peg. But when it triggered, every ball on the screen was affected, whether it was stuck or not.

    With Spread Values I could have fixed that problem very easily, and I guess if I knew what I was doing with UID's, I might be able to fix it that way as well, but I don't <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" />

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  • The physics movement has it's own solidity. Check it out under the movements properties, you'll see a setting for "Collision mask." You can currently set it to bounding box or ellipse.

  • > Okay then I guess I'll change my vote.

    >

    > It should be left.

    >

    ?

    wanna elaborate? <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    It was just a joke <img src="{SMILIES_PATH}/icon_wink.gif" alt=":wink:" title="Wink" />

  • wow I've been using this build quite intensively since it's release and it never crashed, unlike the previous builds.

    Really? Because I'm still getting the picture editor crash. The "pure virtual function call" from opening the editor a bunch of times.

    Other than that I think the new additions are great. The animation and event list features have come a long way.

  • Okay then I guess I'll change my vote.

    It should be left.

  • [quote:1fpvang9]Hehe, it looks like I blew up the WantedPages with my links... someone get on that

    Wikiprojects works like this <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile">... very nice article. I've made only one but it took me over 2 hours for just one little article... well, English it quite hard <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad">.

    Yeah, it takes me forever to write them too.

    Anyway, I made another page for the Picture Editor. It has three images that need to be moved (I still don't know how to upload images to the wiki, or if it's even possible).

  • I think up is a more logical choice too, but if it were changed I'd have to edit my wiki entry <img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" />

  • This would actually be pretty handy. I don't see any way that Construct could do it automatically, but the ability to create our own sections or folders in the object list and drag items into them would be useful.

  • I made a page for Sprite Properties

    http://www.scirra.com/wiki/SpriteProperties

    I couldn't figure out how to upload images to the wiki, so if you could move that image that'd be great <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile"> (I don't want to piss off the xs.to guy, he runs my favorite free image host)

    Let me know if there's any incorrect information or anything, too.

    Edit:

    Hehe, it looks like I blew up the WantedPages with my links... someone get on that <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">

  • That's strange. I don't know what would cause that. It's still opening fine for me.

  • I'm still getting this crash as well. I can open the image editor ten times before it crashes and gives the "pure virtual function call" message. This is in 0.86.2

    I hadn't noticed before because I haven't been using Construct that much lately, I've been concentrating on finishing my current game in MMF <img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" />

  • Right click, select your object. Under Misc, pick "Compare unique ID."

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deadeye

Member since 11 Nov, 2007

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