Angle 0: right
Angle 90: bottom...
IMO this is correct because it comes from:
X = R*cos(angle)
Y = R*sin(angle)
Simple, and easy to implement.
[quote:69yti54z]((Sprite.Angle*-1+270)%360)
<img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /> ... he he... <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />, that's why we shouldn't make things more complicated.