deadeye's Recent Forum Activity

  • Okay, well when you get a chance, be sure to

    upload your .cap so someone can take a look.

    And getting fed up is what beta versions are all about, man. That's how betas become one-point-ohs. Instead of soil and sunlight, they need your tears and frustration in order to bloom.

  • There is a "Mouse" behavior that you can put on the box that will automatically set it to the cursor position.

    But aside from that, what else are you trying to do with the box? Are there any other behaviors on it? Are there any events that conflict with your always event? Did you do something silly like put the code in a separate event sheet, then forget to include the event sheet in your layout events (I do this all the time)?

    Barring any of those kinds of things, just upload your .cap so someone can take a look.

  • <img src="http://i19.photobucket.com/albums/b161/buddy40/shift.png">

    On fullscreen.

    This is a major problem. How are people going to do tile-based games if half the computers they run on mess up the tiles? I thought for sure it was a scaling issue before, obviously it's worse than that.

    Ahh, this refuses to load. Monitor does not support such a low resolution without emulation.

    Yeah, that's why I went with the scaled-up version initially. A lot of people can't do 320x240 fullscreen. But since there's no fullscreen toggle anyway, I'll be releasing the final version as windowed only.

    Oh well. I have 26 hours before the deadline. I've had to spend half the day with my girlfriend's family for Easter, so that's eight hours down the drain. If I'm going to get this done at all, I have to stop worrying about the screen glitch. And make a big pot of coffee.

  • No! Not fullscreen! It's not working for me

    Can you post a new verision that starts with windowed mode, and an option in the menu to make it fullscreen?

    Nope. Construct limitations. There's no switching to fullscreen at runtime.

    But just for you, here's a windowed version with sound:

    http://www.mediafire.com/?1cnmfzxjzoy

  • Okay, here's a fullscreen 320x240 version:

    http://www.mediafire.com/?jouy2n31djy

    In other words, not scaled up. If everyone who had glitches on the previous version could try this one out, I'd appreciate it. That is, if your monitor can support it.

    Oh, and I remembered the sound this time

    And thanks for your help, everyone. I appreciate it.

  • [bug] When i try to change the background to a custom colour in the layout properties panel it says "an unsupported operation was attempted".

    Confirmed. I get this too.

  • Per request, my screen resolution is 1280x960 at 85Hz!

    Thank you, but I think I might have been a little premature in asking for it. I'm not so sure now that that has anything to do with it.

    At any rate, tested at 1280x960 and no dice. Still looks fine for me. Though my screen is now all skinny.

    Edit:

    You know what I just realized? I forgot to zip up the folder with the sound effects in it and include it in the download.

    Anyway, yeah. There's sound. I guess you'll have to trust me on that one.

  • I lol'd so hard at the title screen!

    Awesome gameplay, too!

    Hey, thanks Any glitchiness? And what's your graphics card?

    Anyway, I've gone through all the display settings I can think of, including changing my screen resolution, dpi, dialing down my hardware acceleration, changing my refresh rate, turning off "write combining" (whatever that is), and I don't know what else. I can't recreate the glitch.

    Someone over at TIGSource offered up this idea when I mentioned that it might be due to scaling a 320x240 screen up to 640x480:

    [quote:3jdf7oyx]

    Rounding error, maybe? I couldn't really say, but it sounds like some kind of numerical stability issue.

    I don't know what that means, but maybe it'll help, Ash?

  • Great

    So that's what? 50% of people now?

    No glitches:

    • Me, GeForce4 MX 440
    • Doppel, Radeon x1600
    • The Cap'n, ???

    Glitches:

    • Vrav, 7900GT
    • DarkKiller, ???
    • Jewen, GMA950

    DarkKiller and Captain, could you post your card type?

    Also, could everyone post what their screen resolution is set at? Mine's 1152x864. When I was getting the tiled background glitches in that one thread I posted, it got worse when I changed to the app to fullscreen resolution of 640x480. Maybe it's just something as simple as changing screen resolution.

  • I'm going to write a Wiki article on Timedeltas soon, because it's important.

    I look forward to it.

    'FPS in caption' is a quick way to see your tickrate...

    I was about to tear my hair out and yell "YEAH, GREAT, BUT WHERE IS IT?!?" when suddenly, there it was. I have never seen that checkbox before today. For some reason my eyes just glaze right over it.

    And yeah, it's still about 60. Though I get 350 on unlimited, and it's so fast the hammer animation doesn't even finish so I can't smash anything. Kinda funny, though.

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  • That is an EXCELLENT article and parent site, there. I'll be adding that to my daily bookmarks.

    There's a good article on blob physics on there too. (And it's reproducible in Construct )

  • It stays around 60 when I run the debugger. I don't know how to tell otherwise.

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deadeye

Member since 11 Nov, 2007

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