Sorry folks, I know 0.94 is late, but it should be worth it - I've worked out some new batching optimisations for the display engine. It's a pretty advanced system which runs optimisations on the rendering command queue on-the-fly, which in the end generates what in theory is the perfect optimal set of commands to send to the GPU. Remember good performance is all about batching, and if I get this right, rendering performance in Construct could be so good it could only be matched, not beaten...