I'm having alot of trouble with multiple objects of the same kind behaving as a group instead of individuals.
When exactly is it best to use "for each"?
For example, I want object "Enemy" to play a walking a animation when value "Walk" is 1, with "Trigger once" so the animation won't stay on the first frame.
It works with one enemy on the screen, but if two are walking at the same time only one will animate.
If I add "For each" to the event then they all animate whenever one of them is walking.
This is killing me whenever I try to add some AI, could anyone throw some tips my way?