Cool I was looking for an example, Ok what I would like to do is when my player sprite dies, 1 spray of small red particles fly up ONCE then it's over.
So could I just do:
Always - Set position to player sprite
On collision with <object> <need a command to fire the particles once?>
Destroy player sprite
OR
On collision with <object> spawn particles
I'm not sure how to make it just go once, and how to make them happen at the spot where My player sprite died.
This is for a 2d plat former.