deadeye's Recent Forum Activity

  • Instead of moving the block, how about you just animate the bounce? You can keep the collision mask in it's place then.

  • Oh, by the way, the best way to get someone interested in working on your project with you is to show everything you've got so far... concept artwork, engine demos, that sort of thing. Good luck finding someone .

    As for H&S being the wrong place, don't sweat it. We really don't have a "right place" for this sort of thing yet. Perhaps in the future we can have some kind of WIP subforum under YC where recruitment threads and devlogs and such can go.

  • I appreciate the call for assistance, but the Help & Support forum isn't necessarily for that kind of help .

    Moving thread to OT, as that seems the most appropriate place. Also, you may want to reconsider leaving your contact information in your post there... your email will surely get spammed all to hell, and who knows what weirdos might do with your phone number. Just have people PM you if they're interested...

  • Nope.

  • <img src="http://i53.tinypic.com/2h35xk8.png">

    Y is up/down. X is left/right. Z is front/back.

    Yaw: rotation around the Y axis - spinning like a top

    Pitch: rotation around the X axis - spinning forward/backward

    Roll: rotation around the Z axis - spinning side to side

    Set yaw to 0 - mousex / 4:[/code:zaizl332]
    Sets the angle along the Y axis to mousex (the actual position of the mouse, in pixels).  Divided by 4 so it doesn't spin too fast.  The "0 -" part inverts the angle so that it spins in the direction of the mouse movement, remove the "0 -" to invert the mouse movement.
    
    [code:zaizl332]Set pitch to clamp(-90,(mousey - 240)/4 ,90)[/code:zaizl332]
    Sets the angle along the X axis to mousey, minus the center of the screen.  Since the window is 480px tall, that would be 240.  Divided by 4 so it doesn't spin too fast.  The angle is also clamped between -90 degrees and 90 degrees so you can't look beyond "all the way up" and "all the way down," although David has made a small error in using clamp() here, and the proper expression should read clamp((mousey - 240)/4, -90, 90).  Adding "0 -" to the beginning of this would invert the mouse movement.
    
    Hope this helps.
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  • I don't care if you're a pirate. I don't care what excuses you use to justify it. Just don't say you pirate things here, or you'll get banned. This forum will not be know for condoning piracy.

    Now instead of getting angry and upset about it, how about you just agree to not go around telling everyone what you've pirated? It's not like I'm asking you to stick a banana in your butt, after all. It is, in fact, a reasonable request presented in a polite manner.

    Or you can continue to fight me on this if you really want, but I don't think you'll like how it ends. Your call.

  • Hi cow-trix

    I would advise anyone who planning on building a platform game to checkout the 'Platform School tutorial' By deadeye, it will save you hours of work.

    And I would advise anyone not to... they're broken and full of obsolete information right now. Wait until I update them.

  • About piracy i have my own rules.

    Before i buy the product (movie, game, program, music ect) i download he pirate version. If it sucks - i delete it. If its good - i buy a legal version. Piracy is a way for me to try things out before wasting my money on a product that eventualy suck... For example: the latest game Magicka. Reviews and trailers blowed me from my chair. So i downloaded the pirate version. And good for me that i did. Because yes - the game was just amazing - for about 4h. Then it turned into constant flow of raging frustration and disapointment.

    Regarding piracy:

    It's against the law. No, you don't have "your own rules," you have the same rules as everyone else, you just choose not to follow them.

    Whether you pirate things or not, it's nobody's business. It's not a good idea to admit it openly on the forum. In fact, I would go so far as to say that admitting you're a pirate is an offense worthy of a temporary ban. But since we have no definitive rules list (something us mods have a plan to rectify soon) I'll just leave this as a friendly warning, irbis.

    It's okay to talk about piracy in general, but saying you do it is another thing entirely.

    As for the try-before-you-buy excuse... that's not much of an excuse since almost all commercial software has a free trial period or a demo version available... and that includes Magicka. And MMF2.

  • I made an engine demo sort of like this where you rotate the screen to move a ball around a maze. It used physics, and changed the gravity direction to always point "down" no matter where the screen was rotated. It worked perfectly.

    I'll see if I can find the thing...

    Edit:

    Well, I couldn't find the original, but it only took a couple of minutes to make it from scratch. It's actually really easy to do:

    http://dl.dropbox.com/u/529356/gravitymaze.cap

    Just move the mouse left/right to tilt the maze. The important thing is that the gravityController sprite always changes it's angle to be the opposite of the layer angle. The gravityController is attached to the ball and force is applied to the ball in the direction of an image point on gravityController. Not too hard at all really, just a couple of events.

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deadeye

Member since 11 Nov, 2007

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