deadeye's Recent Forum Activity

  • But the hotspot of the tiled background is always in the top left corner... I don's see how it could be changed since it stretches from that point.

  • Voted "Bad Idea."

    Make your engine first. Ask for help as needed in the Help forum. Then go shopping around for artists and musicians.

    It's highly doubtful anyone will help you unless you show your work first. Get the engine done, or at least playable, and then you'll have better luck.

    Also, making mockups of the enemies and levels would give people an idea of what kind of look you're going for.

  • gpknow.com/nobuyuki/blog/rainforest_level_test.png

    That looks sweet, did you do that with Construct?

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  • Also, If I click on something to take me to the next layout, and on that layout I have something on the same position as the previous object also with an action set when is clicked, that action happens immediately.

    That sounds like something that should be fixed in Construct itself. As a workaround, you could set a variable in the Start of Layout that sets value"clicking" to "off" or something like that. Then in the events for your button clicks, add a condition that checks the status of the variable. After your button click events, set the variable to "on." That should work.

    Kind of a hacky workaround, but hey, it should get the job done.

  • "Play music from resource" and "Autoplay from resource" seem to work fine with the first resource for me, but I still get the crash when closing out the temp.exe window.

  • Hehe, made you download my stupid box

  • I don't mean to, uh, de-thrall you but yeah, they're edits.

    At any rate, this .cap is currently under my command. Sol is making graphics and stuff. I'll be passing it back to him after making some changes/additions.

    I've made a few minor tweaks so far:

    • Smoother scrolling system. The viewport no longer "pops" into place when you do a hand-plant.
    • New "Look" controls. Pressing down at any time will move the viewport down slightly to see what's below.
    • New firepit animation rather than physics balls.

    Next up: Tweaking the wall jump.

    Also, what do people think about pressing down+jump while running to do a running roll? Right now you can only roll from a crouch. Or should the control just be "press down while running?"

    Anyway, I'll upload the new version when I get a little more work done on it. I actually haven't heard from Sol in a while, I hope he's doing okay.

  • I think he means at runtime, to trim the alpha around a loaded image automatically.

  • Every time I see this thread bumped it makes me sad because I want your game to work, and it just doesn't. Then I open the .cap and struggle with it for a little while and tear my hair out and it all ends up nowhere.

    I think it might just be impossible. I've come up with a few solutions that I was absolutely sure should be working, but they just didn't, and the whole thing just makes no sense to me.

    I hope someone is able to help.

  • i have been unsuccessfully trying to tell people that a few times, normally about breaking up and importing sprite sheets/tilesets in one go

    ..that is if you're talking about the function i think you are.... if not nevermind

    No, I knew you could do it by cutting up sprite sheets automatically, I just never bothered to place my sprites on a sheet. The thing I just realized was you can select a whole list of files at once and import that way too.

  • Yeah, ticking the "Auto mirror" checkbox will do that, and it even flips the image points and stuff for you. But I just found a bug...

    https://sourceforge.net/tracker/index.p ... id=1003219

  • so how exactly do you guys have maya at home

    I got it from school.

    Oh look, a stupid box: http://www.fileshack.us/get_file.php?id ... pidbox.cap

    I just learned something else... I don't have to import images into sprite frames one at a time. I can just right click on the first frame and hit "Import frames" then select a whole list at once. Why didn't anyone ever tell me this

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deadeye

Member since 11 Nov, 2007

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