deadeye's Recent Forum Activity

  • Aw, no short hair

    Naw jk, it looks pretty damn good

    I vote yes to the pigtails. And she needs knee-high boots, of course.

  • Nah it's smallish tiles... I think 256x256 or something, but it only does it vertically not horizontally.

    The texture might be but that is one single BG Tile object, that's all I meant.

  • Eh, it was just a mockup I photoshopped really quick. Some white rectangles on the front face set to overlay and like 40ish percent layer transparency, just to differentiate the front faces from the top faces.

    Also, THAT'S A LOTTA SPRITES

  • I get this problem on my ding dong

    Chamber especially does it really bad for me. Even inside a large tile on it's own you can see the split between the texture separating:

    <img src="http://i34.tinypic.com/2iryhz.png">

    And that large gray area is all one bg tile, it's not even split up into separate tiles :/

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  • Awesome, you finally got it working

    I played around with it a little, it seems to be pretty solid, other than the tower glitch you mentioned. Just one thing though, now that the level is more complicated it's harder to discern where the blocks actually are. Maybe you could do some different lighting on them to help readability? Something like this maybe:

    <img src="http://i37.tinypic.com/280jfw7.jpg">

    Just a thought. Orthographic views can be kind of confusing sometimes.

  • It's a math system expression.

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  • Whoa, that's insanely cool. I wouldn't be all that hard to make this into a real game...

  • That's slick

  • It does for me :/

  • No problem, glad you got it all sorted out

    Putting the black bars on the top layer with no scrolling is a nice touch (though your bottom bar on the 800x600 version needs a little adjustment )

  • How about doing the same for a 16:10 monitor? (1440x900)

    Could you please add that to the .cap?

    I have faith that you could figure out how to do it

    Give it a try at least. Everything you need to know is right there in the .cap. It's just a matter of working out the math and fiddling around with things until it works right. The math is pretty simple, even for me (I totally **** at math).

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deadeye

Member since 11 Nov, 2007

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