alee's Recent Forum Activity

  • amazing

  • I think this looks awesome!

  • bet you can't beat my bearman though - http://nobflesh.mybrute.com

  • Soldjah has one too, but mine is UNBEATABLE!

    http://blackwhitemun.mybrute.com

  • If you simply click your array in the objects panel at the side, then in the properties click "container". Then add the enemy object, this will mean that any new enemy will be created with a new container also.

    As for sizes of array, you can just change the size with events if you need more, or just set the size as big as you need in the first place (do arrays enlarge themselves?)

  • maybe is got broken... ASHLEYYYYYYYyyyyyyyyyyyyyyyy

  • 1. Why dont you use variables for this?

    2. You could assign each enemy a unique ID ( For each enemy, set value "uniqueID" to LoopIndex) and have that unique ID correspond to a row on the array?

    3. Or you could assign a unique ID to each enemy, then create an array object for each enemy and give the array a variable called "uniqueID" and make it the same as the enemies value.

    • --> Although actually, wouldn't it be better to just put an array a container with the enemy? That way each time a new enemy is created, a new array is also, and that array will be picked by default when the enemy is picked.

    Just some suggestions, haven't tried them out so i may be wrong.

  • looking good man, keep it up!

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  • thanks guys

    ah crap! i might change the name then, but maybe not... I mean, its just an art project for my little exhibition...

    Ah well i'll finish it and see what i want to do from there on..

    lucid - yeah, flow was a big inspiration, and electroplankton was something a friend of mine said it was similar to when i showed him the video

    Although there really aren't that many "artgames" that i could find to take inspiration from

  • Hi guys,

    EDIT - Its now released on gamejolt, please give it a whirl and tell me what you think -

    http://gamejolt.com/freeware/games/other/lucidity/1254/

    I've been working on this for the past couple of days. The game is meant to be really abstract, its for my art course and is going to be exhibited on a projector next week, so i designed it to be "exhibit friendly".

    <img src="http://gamejolt.com/data/games/1254/screenshots/1254_2467.jpg">

    <img src="http://gamejolt.com/data/games/1254/screenshots/1254_2466.jpg">

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    Its basically got some really abstract concepts, but to the average joe, its a game where you make music by interacting with little blobs

    not finished, many more features to add so people can make cooler more complex tunes.

  • I was wondering if anyone knows of any extension or functionality in construct that can analyse frequency/volume of audio that is played live through a mic.

    Basically, i'm wondering if its possible to plug in a microphone, and have the program react to sounds that the mic picks up, so i can kind of make a live interactive program that perhaps displays different sounds when certain frequencys/volumes occur?

    And if this is possible, could i plug in 2 mics so i could do some stereo visualization stuff?

    I doubt its possible. but i thought i'd ask anyway...

    much love

  • I quite like the python forum. I want to get into the python scripting but i was under the impression its kind of "broken" at the moment?

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alee

Member since 4 Nov, 2007

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