Jeswen's Recent Forum Activity

  • "Last edited by Attan on Tue Apr 15, 2008 12:02 am; edited 1 time in total"

    Mmhmm, yes ...

    Anyways, depends on if the physics engine Ashley used supports it, I would think.

  • Well hey, guess what? You didn't say physics in your first post!

  • Easiest way is to give the torso the most weight and hinge the arms, legs and head to it.

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  • It's already there - "Per Pixel."

  • What's most "curious" to me, is that he seems to have just taken those images off a porn site lol. The girl I mean, the other stuff is from stock photos.

  • Babelfish kills yet another attempt at comprehension

    *slowly backs away from the thread*

  • Okay, now it sounds like he wants tabs in the event editor for different tasks rather than all in one.

    Try using groups! Add a group and then add your events to that group, making a new one when you're on to a new set. Then you can activate entire groups whenever you like.

    ... I'm probably off again lol.

  • Sounds like (for example) you want an RTS movement but don't like that you just have to apply it and it works ...

    So ... don't apply it! Work up your own solution in the event sheet.

    Somehow my head hurts after reading this thread.

  • I would say most if not all the Dishwasher effects can be done already through creative use.

    Still hope for multiple 3D objects, with animated textures and phong shading! Well, I'll settle for just more 3D objects too

  • If possible Ashley, you should release the shader before the next build. These are the kinds of features that stand out IMO.

    I don't know if it's the type of shader that you can simply distribute an .fx file as, though. Hope so!

  • Nice Ashley. Always finding a way to make me wait for the next build!

  • Bad habit from MMF2 when I encountered things that needed "always" hehe. I didn't even bother to see if they worked without it!

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Jeswen

Member since 30 Oct, 2007

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