We're talking a difference of maybe 10 pixels here. Do you really have areas you can't jump to if you fall 10 pixels short? Or areas you can reach if you jump another 10 pixels high? Really?
This is the only thing that caught my attention. What if someone is making a retro game, low resolution and all, I think every pixel is important.
1-3 pixels seems fine, 10 actually doesn't. I guess though if Construct isn't intended for older styles and smaller pixel art, then they can go elsewhere.
At 1080p resolution, 10 pixels is nothing ... at 320x240 or so ...
If I sound rude, I don't mean to hehe. I work with mobile phones and 10 pixels is a big deal