Jeswen's Recent Forum Activity

  • > It must be related to auto-saving because I don't use that feature and have never had a size issue in any version.

    >

    I tried that its not the auto-saving.

    What I meant was, that when it is enabled, it allows a memory leak under certain conditions.

    Whatever the actual cause may be, let's hope it's found.

  • It must be related to auto-saving because I don't use that feature and have never had a size issue in any version.

  • Device name: NVIDIA GeForce 8800M GTS

    Pixel shader: 3

    Estimated VRAM: 1772 MB

    Motion blur: Yes

    I take it you can only detect PS3.0 and under? Because DX10 cards (8400+) generally have PS4.0

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  • 1. Game Modes.

    I would use multiple layouts and event sheets. You can make a base event sheet, and then additional ones for each game mode. Using different layouts will keep from getting cluttered and confusing yourself as well.

    2. Dynamic Environments.

    Well, for climbing on a wall, I would make the walls you want climbable sprites, and then have events to detect if the player is over these, then activating a group of events which simulate the climbing. Deactivate the group when the player leaves the sprite or dies, etc.

    3. Sprites vs TileBG/Box/3Dbox/etc.

    Sprites are the main interactive object, yes. But you can still apply movements and all that to Box, etc. TileBG is a cosmetic object mostly.

    4. Can someone explain what's going on in this cab?

    Will look at it. Someone may beat me to it though.

  • http://www.mediafire.com/?0wblyjmvsmg

    I use 2 text files, because I like to keep the numbers by themselves.

  • More primatives would be a great and easy start

    Pyramid, Low-Poly Sphere, Cylinder, etc.

    *dodges evil looks*

  • Another tip, put all your HUD stuff on a new layer set above everything else. Then set that layers' scrolling to 0% so it follows the player without repositioning.

  • The options are there, but there is indeed no upload or attach (other than signature).

  • True. But they are offering $1000 for a contest of a game made with it.

    It would take more than that to get me to use it though lol.

    http://www.simscarnival.com/portal/view/promoVideoGC

    That video sums it up lol.

  • It's there Ashley, but I wouldn't even bother checking it out.

    I only post this (and the last one) because they're so bad hehe.

  • rewinding time would be a bit much I'd think , you could probably do it yourself anyhow.

    I was teasing. I hope we're on to version 2.0 long before Ashley does that kind of stuff

  • This forum attracts characters it seems.

    And yeah, not sure saying you made a zombie game will help much ... who hasn't?

    Regardless, hello!

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Jeswen

Member since 30 Oct, 2007

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