Jarzka's Recent Forum Activity

  • Mine works fine. Did you put the file to the same folder with Construct 2? Make sure you didn't edited the file or it's name.

  • The HTML5 exporter in Construct 2 includes Google's V8 Javascript engine. This means both the editor and runtime parts of plugins can be written in javascript. This makes it much, much easier to extend Construct - previously you had to have relatively good knowledge of C++, which is a difficult language to learn

    I think C++ is easier than Javascript

  • My question:

    Are you still going to develop Construct 1.x?

  • Thanks!

  • "The effect file 'Blob_test.fx' is required to open this file. Please locate it and put it in your effects directory under your Construct installation."

    I have the latest version of Construct.

  • Fluid2.cap requirers some plugin and I can't find it?

  • Then there's other projects like Game Develop which seem strongly inspired by Construct's way of doing things. That's fine too. This whole idea of "OMFG THEY COPIED THEM!!!1111" isn't a very good way of looking at it.

    What? Another game creation tool?

    I think we could all bet on Construct because it's open source and it already has a very nice and growing community who are making fantastic examples and plugins

  • Is there a source code available?

  • Random crashes, project file corruption.

    Same here

  • Construct crashes always when I close event sheet/layout tab ?

  • <img src="http://www.marylandiplaw.com/uploads/image/thumb-up.png">

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  • If I use "Every 50 milliseconds" -> add 1 to value "counter" and fps is low (15 for example) then it calculates the value too slow. It works if fps is about 50.

    Why this depends on fps? Any idea how to fix this?

    I just would like to calculate time after object X has been destroyed and when time has passed for 12 seconds (equally 1200 milliseconds) after that, something happens :S

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Jarzka

Member since 21 Sep, 2007

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