If I use "Every 50 milliseconds" -> add 1 to value "counter" and fps is low (15 for example) then it calculates the value too slow. It works if fps is about 50.
Why this depends on fps? Any idea how to fix this?
I just would like to calculate time after object X has been destroyed and when time has passed for 12 seconds (equally 1200 milliseconds) after that, something happens :S